Overview[1]
This page is for the rogue version of Vicious Bee. Rogue Vicious Bee is a Mini-Boss that can spawn in the Clover, Spider, Cactus, Rose, Mountain Top Field, or the Pepper Patch. Rogue Vicious Bee has a high chance to spawn when it turns nighttime, or can be manually spawned with a Night Bell. Rogue Vicious Bee has a small chance to spawn as a gifted variant (roughly 1 in 30-40 chance, or 2.5-3.3% chance). When gifted, it has more health, higher attack rate, and more damage. In return, it rewards a much larger amount of Stingers and honey. During Beesmas 2020 and beyond, it also has a small chance to drop Icicles.
Stats
- Bond
- Varies (50-350)
- Damage
- 40 (Normal), 50 (Gifted)
- Health
- Increases by level and if Gifted
- Level required
- 1-12
- Timer
- 10-30 minutes
- Honey
- Varies by the level and the damage output by the player
- Location
- Clover Field, Spider Field, Cactus Field, Rose Field, Mountain Top Field, Pepper Patch
Attack Pattern and Rewards
Rogue Vicious Bee attacks players by summoning spikes from the ground. It has two attack patterns - tracking and then attacking randomly. Rogue Vicious Bee sends out 3 spikes to each player in its range and faces the nearest player. After this, it sends out random spikes while spinning in a circle. After each volley of attacks, it moves to a different spot on the field. The higher the level the bee is, the greater the number of spikes summoned. Red circles indicate where a spike is about to appear. The spikes will do approximately 40 damage to players with no Defense, and 50 if gifted. Gifted Rogue Vicious Bee's spikes form quicker, allowing it to move more often. It also sends out 4 targeting spikes compared to 3. Unlike other mobs, Rogue Vicious Bee's spikes are able to damage other entities and have no damage cap. Upon defeat, Rogue Vicious Bee drops stingers and Honey. Bees gain 50 Bond plus an additional 50 for every level of Rogue Vicious Bee above 2. The amount of honey rewarded is based on the total damage dealt to the bee. Stingers are awarded as long as the player deals any amount of damage to the bee, even if the player leaves the field before it is fully defeated and/or if they get killed. The higher the level of the Rogue Vicious Bee, the more stingers are yielded. A daily bonus of 5 Stingers is also given for the first Rogue Vicious Bee defeated that day, with a cooldown of 22 hours after the daily reward.
Tips
When hunting for hidden Rogue Vicious Bees, angle the camera so that it is aligned with the side of the field to make it easier to see spikes sticking out. When it turns night, check all the fields Rogue Vicious Bee can spawn in, as night signals its possible appearance. When fighting Rogue Vicious Bees, the player can AFK the fight by standing on something higher than the spikes. For example, the player can stand on a cactus if fighting in the Cactus Field. This works on all fields as long as what the player is standing on is more elevated than the field Rogue Vicious Bee spawned in, and close enough to the field that the Rogue Vicious Bee does not despawn. Rogue Vicious Bee may go out of range temporarily but will often move back into range of the player's bees so they can defeat it. Spikes despawn after five minutes of appearance, allowing time for the player to get ready. When a Rogue Vicious Bee starts using tracking spikes, continue moving around the field. This will be indicated if it is looking at a player, and warning circles only appear underneath players. When it starts attacking randomly, stop moving. The player should only move when a warning circle is directly under the character. The attack is indicated if it starts spinning, and a multitude of warning circles appear all at once. The spike hitboxes are smaller than the warning circle radius. This means that not much movement is required to dodge the spikes. The spike hitboxes are only on the base of the spike, meaning that it's possible to jump over it and without taking damage.
Strategy
Vicious Bee and Windy Bee are the only mini-bosses and Mobs that are also Bees, Windy Bee's counterpart being Wild Windy Bee. These are the only hostile mobs that have a bee counterpart. Rogue Vicious Bee is the third boss that was added to the game. Rogue Vicious Bee is the first "mob" in the game to not attack by colliding, as it uses a "special ability," being its spikes. It is the second mob to have varying levels, the first being Ants, and the third, fourth and fifth being Stick Bug, Stick Nymphs and Wild Windy Bee, respectively. Rogue Vicious Bee and the Frog are the only mobs that are guaranteed to spawn by using an item, the and Box-o-Frogs respectively. If the player exits the field while Rogue Vicious Bee is using its tracking attack, the base of the spike will be hovering in the air. When Rogue Vicious Bee is in tracking mode, it will face where its last spike was. If more than one player is fighting it, it will instead face a random spike. It will continue to attack the player even if they are outside of the field, but only if they are in close proximity to the field. If the player touches the initial spike that sticks out of the ground of the field, they will take damage as if they are one of the bee's attacking spikes. This spike does not activate the Emergency Coconut Shield. When it turns to night, even if Rogue Vicious Bee has recently spawned, there will still be a 1/3 chance of it spawning again. Rogue Vicious Bee is slightly larger than all hive bees, including tamed Vicious Bees.






