Skip to content

Victory Field

MapsTower Defense Simulator

Overview

Victory Field, internally referred to as Map3Adidas, was a map located in a city soccer court. It was the event map for the third mission of the Backyard Legends Event. Like other event maps, this map had a specialized wave structure with special enemies. Players start with a varying amount of cash, based on the player count. It has no unique rewards.

Stats

Developer
Your_Adversary
Difficulty
Normal
Length
00:41.00
Level Requirement
None
Mode
Event
Waves
No

Description

Victory Field, internally referred to as Map3Adidas, was a map located in a city soccer court. It was the event map for the third mission of the Backyard Legends Event. Like other event maps, this map had a specialized wave structure with special enemies. Players start with a varying amount of cash, based on the player count. It has no unique rewards. You only got cash if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. Enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player did all the damage to an enemy, both players would received 50% of the cash the enemy would normally give in solo. This means that in solo, you received 100% of the cash when an enemy is killed, or it was damaged enough. With each additional player, this was reduced to 50% in duo, 33% in trio and 25% in quad. If it was a decimal number, it got rounded up or down depending on the decimal value. If it was at least 0.5, it gets rounded up. If it was less than 0.5, it got rounded down. All difficulties had health scaling of 10% in trio matches and 20% in quad matches. The Commander's Support Caravan ability was also disabled. In the Hard difficulty, Mutation was applied, which increases the health of an enemy by 10% every wave after its first appearance, also boosting rewards by 20%. In both difficulties, players could not use their Skills or consumables.

Design & Path

Victory Field was a soccer court placed in the middle of a city. The court had a green floor with white lines and was surrounded by tall metal fences on the sides and taller ones on the front and back. Behind the fences there was audience seats to sit on and bystanders watching the court. On the front and back there were stairs leading out of the court. Next to them were a few trees. These stairs lead to the city itself, which contained multiple colorful buildings with billboards on them which display Roblox ads. The path started at one goal to the other. The path went in a straight line and entered a u-shaped portion of the path. Then it lead into two straights which lead into a loop. Out of that loop were a few remaining straight paths leading to the exit.

Preset Loadouts

This map only had one preset loadout with no option to choose your own. Because of this, every player would use the following loadout.

Rewards

The game calculated how many Coins Coins and you received based on how many waves you survived and if you won a match. During periods of 100% more (Friday – Sunday), any earned was multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplied any earned by 1.25x through the VIP Boost modifier. These two boosts were additive. Rewards were calculated as: Triumphing Victory Field could give out an additional reward, which could be a crate, consumable or ticket. The reward given was based on difficulty selected. They were meant to be guaranteed, though due to a bug this did not always happen. Additionally, items were sometimes not given out. These items were: There are also a few badges which can be obtained when playing this map. These are

Wave Structure

The formula for calculating wave bonus on each wave was: (750 + ([Waves Completed - 1] × 200)^1.13) × (1 - [Players - 1]; 0.03) The wave clear bonus appeared when every enemy from that wave was killed. It was 35% of the wave bonus in solo matches and 20% of the wave bonus in duo or higher matches. The waves in Victory Field followed these timings: Bolded names indicate an enemy type's debut. Easy Wave Structure ---- Hard Wave Structure

Strategy

The Assassin, Militant and Trapper can be pretty effective at taking out enemies. The Trapper can be also used to stall them with its bear traps. The Commander can be used to boost the DPS of your towers. The Support Caravan ability cannot be used as it has been disabled here.

Update History

22 May 2026 - v1.91.0 Competition Court added. First music track does not play. 22 May 2026 - v1.91.2 First music track now plays. 25 May 2026 - v1.91.3 Rewards nerfed. 12 June 2026 - v2.0.9 Victory Field removed.

Trivia

The path has a similar layout to Northern Lights if the first loop is removed, however, most of the paths have different length from the ones in Northern Lights.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

More maps

Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.