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CommonItems99 Nights in the Forest

Overview[1]

Sacks are Items that allow players to store other items. Upon spawning into the game, players receive an Old Sack. Additionally, they can obtain a Good Sack or Giant Sack through Chests and the Pelt Trader. The Infernal Sack is only obtainable from the Volcanic Biome in Volcanic Chests. The Admin Sack is only obtainable during an Update Party. Sack Storage; Old Sack = 5 items; Good Sack = 15 items; Infernal Sack = 20 items (Volcano biome only). Will also instant-cook any meat placed inside it.; Giant Sack = 25 items; Admin Sack = 99,999 items The Scavenger Class and Explorer Class boost sack storage by +2.

How to get it

Scavenge it from the forest, loot cultist camps, or craft it at camp.

Stats

Effect
Carry more loot per run
Source
Starting item
Type
Utility
Usage
Stores 5 Items

Appearance

  • The Old Sack is a light brown sack with a dark brown knot. It looks worn out and raggedy.

  • Good Chests

  • Iron Chests

  • Pelt Trader (first trade); usage: Stores up to 15 Items The Good Sack is a violet sack with a dark purple knot.

  • Cultist King The Infernal Sack seems to be the old sack with a bright red color.

  • Gold Chests

  • Pelt Trader (third trade); usage: Stores up to 25 Items The Giant Sack is a light pink sack with a red knot. It is larger than the other three sacks.

More items

References

  1. 1.Sourced from 99-nights-in-the-forest.fandom.com · checked Aug 17, 2026
  2. 2.Image from 99 Nights in the Forest Wiki (Fandom) · CC BY-SA · checked Jul 18, 2026

Some facts and text on this page are adapted from the 99 Nights in the Forest community wiki, available under CC BY-SA. Game art © their respective creators.