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Ripped Elf (Unit)

EnemiesTower Defense Simulator

Overview

The Ripped Elf is one of the final units that spawns from the Elf Camp. It spawns when the Elf Camp is at Level 4. As with other units, it starts from the end of the map path and moves towards the entrance of the map. It has a spawnrate of 80 seconds.

Stats

Damage Type
Collision, Splash
Enemy Type
unit
Flying
No
Health
800
Hidden
No
Lead
Yes
Source
Elf Camp
Spawnrate
80s
Top speed
2

Description

The Ripped Elf is one of the final units that spawns from the Elf Camp. It spawns when the Elf Camp is at Level 4. As with other units, it starts from the end of the map path and moves towards the entrance of the map. It has a spawnrate of 80 seconds. Whenever there are enemies in its range, the Ripped Elf will stop moving and attack the enemies. It will throw a large snow boulder at the enemies, which deals Splash Damage in a large area.

Appearance

The Ripped Elf has tan skin and a white beard. It wears a green sleeveless shirt with white stripes, dark green pants, brown belt and red shoes. It has muscular arms, with which it picks up large snowballs from the ground.

Strategy

The Ripped Elf's high splash damage makes it quite useful against hordes of enemies that appear later on during the game. Its high health and range also allows it to survive much longer than most other Elf Camp units. On multi-pathed maps, only one Ripped Elf will spawn per Level 4 Elf Camp. It will go down a random path. The Ripped Elf can deal full collision damage to enemies with defense, like the Living Experiment or Elite Hazmat. The Ripped Elf is not affected by any buff or debuff.

Trivia

The Classic skin is based on the Ripped Elf enemy from Cold Ambush.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.