Overview
Cold Ambush was the event map for the Violent Night Event. It briefly returned through Sandbox mode, though it was later removed, likely due to how broken it was. Like other event maps, this map had a specialized wave structure with special enemies. Players started with, and an extra if the player is in the Paradoxum Games group. at the start of the game. Upon triumphing, you were awarded, and the Elf Camp tower on the first triumph. This map used the Commander as its narrator.
Stats
- Developer
- Your_Adversary
- Difficulty
- Normal
- Level Requirement
- None
- Mode
- Event
- Starting Cash
- 800
- Waves
- 25/26 (Originally)
- Length
- Main Paths - Short, Ripped Elf, Gatekeeper & Mecha-claus - Endless
Description
Cold Ambush was the event map for the Violent Night Event. It briefly returned through Sandbox mode, though it was later removed, likely due to how broken it was. Like other event maps, this map had a specialized wave structure with special enemies. Players started with 800, and an extra 100 if the player is in the Paradoxum Games group. at the start of the game. Upon triumphing, you were awarded 280 Coins, and the Elf Camp tower on the first triumph. This map used the Commander as its narrator. This map had the HP Locked and Mutation modifiers. The HP Locked modifier set the base health to 200 when starting the game, though the base health could be increased by buying plots. The Mutation modifier increased the health of enemies each wave after their debut in the form of shield health by 4% of their normal health. On Waves??? and ❄️, an entirely different mechanic was used instead of Mutation due to these waves being endless. Enemies would have their normal health increase over time instead. In Sandbox mode, none of these were applied anymore. The enemy income shared similar functions with Hardcore mode. You could only receive cash after the enemy was defeated, and the amount of cash received depended on how much damage your own towers had dealt. In Sandbox mode, it used the regular income system other modes use. The map had passive income and passive base health regeneration. Every 30 seconds, you would have gained cash which you could have used to purchase more towers and heal back your base health, if it was damaged. It also had purchasable plots.
Design & Path
Cold Ambush was a village during the winter season. In the middle, there was a Christmas tree. The Christmas tree gained more decorations the higher your base health was during the Violent Night Event. Near the Christmas tree, there were multiple plots that you could buy, which would turn into ground spots, with some plots also turning into ground spots with stone structures that could be used as cliff spots. This did not work in Sandbox mode. Multiple wooden fences surrounded the middle part of the map. On the outer side of the map, there was a large forest with a small village in it, which had multiple wooden buildings of various sizes. A dirt path connected the buildings, with multiple lanterns being visible on the sides of them. In Sandbox mode, multiple parts of the map had large, translucent blocks on them. Enemies spawned on the outer side of the map, going onto the Christmas tree, which was the exit. The Ripped Elf, Gatekeeper and Mecha-claus walked around the plots, never walking into the exit. Enemies and units did not spawn in Sandbox mode.
Story
An unknown force takes over minds of the elves and turns them against Santa. After overthrowing him, the elves use their Christmas magic and cheer to turn toys into weapons and inanimate festive objects, like the Gingerbread and Snowmen, into enemies. By the end, they build up a giant Mecha-claus. Mrs. Claus after realizing this comes to get help from the T.D.S. Organization to save her husband and Christmas as a whole. T.D.S. Organization sends the Commander, Scout, Cowboy and Engineer to defeat them, which they successfully do. In the trailer, it is heavily implied that Lord Exo was the one who mind controlled the elves. Why Lord Exo had to overthrow Santa is never elaborated on, however.
Event Rewards
The game calculated how much Coins Coins and you received based on how many waves you survived and if you won a match. During periods of 50% more (08:00 UTC Friday – 08:00 UTC Sunday), any earned was multiplied by 1.5x. The VIP gamepass also multiplied any earned by 1.25x. Any rewards that end in a decimal point was rounded down, no matter the first figure of the leading decimal. Rewards were calculated as: In Sandbox mode, no rewards could be gotten. There was also one badge you could obtain when playing this map, which had additional rewards alongside the badge. It was
Plots
Plots could be bought during the Violent Night Event, though none of them worked in Sandbox mode. There were in total 16 plots that you could purchase. There were two types of plots you could buy. The first plot was the plot space, where you get rid of snow. These were cheaper and only provided ground spots. The second plot was the cliff space, where you rebuilt stone, on which you could place cliff towers. These were more expensive, but they provided new ground spots and cliff spots. Additionally, enemies and units would not travel on cliff spaces, regardless of whether they were bought or not. There were 9 plot spaces and 7 cliff spaces. You started off with 200 base health, 0 passive income and 0 passive base health regeneration, which you could increase by buying plots. When all plots have been purchased, you would have 800 base health, 3,400 passive income and 72 passive base health regeneration. There were two rows of plots, all of which had 8 plots. Each row became more expensive than the previous, but provided higher increase of the passive income, base health and passive base health regeneration. This list details how much each plot increased these statistics by
Event Wave Structure
The formula for calculating wave bonus on each wave was: (180 + (75 × Waves Completed)) ÷ Players Players did not get a wave bonus when the wave??? ended. The waves in Cold Ambush followed these timings: Due to the unique nature of Cold Ambush, the number of enemies that spawned would be extremely hard to count. Additionally, past Wave 24, if the last plot of land was not bought, the game continued in perpetuity. Therefore, the list details the enemy's debut wave and wave dialogue. ---- Wave Structure
Event Strategy
It is necessary to purchase plots around the map to increase the passive income, base heath and health regeneration. Purchasing all plots will trigger wave ❄️ and spawn Mecha-claus. You can leave one plot unpurchased if you need additional time to prepare. This is usually not recommended because you will get less passive money and passive base health regeneration from the map, which may cause you to lose on earlier waves. Until you purchase the final plot, the game will be in an endless mode. Enemies will spawn endlessly with increasing health over time. Use this to your advantage to heal base health before activating the last wave. Towers like the Golden Scout, Cowboy, Golden Cowboy or Golden Crook Boss are recommended for the earlier waves. Although you do have a lot of health in this map, it is recommended to not let many enemies get to the exit, due to multiple enemies having abilities that damage your base health by a high amount The Medic is recommended to heal your base health, as many enemies may leak through. It can also be useful later on in cleansing your towers from stuns. Towers like the Executioner, Ranger, Pursuit and Engineer can be useful in killing the Sleighs. The Executioner can also help with killing large hordes of enemies early-mid game, being nearly an all-rounder. High DPS towers like the Engineer, Golden Minigunner, Accelerator or Ranger are needed for later Waves. The Farm and Ace Pilot are disabled in this map, meaning you cannot place them. You should not add them to your loadout, if you are planning to play on this map.
Update History
21 December 2022 - v1.6.0 Cold Ambush added. 4 February 2023 - v1.6.1 Cold Ambush removed. 16 December 2024 - v1.46.0 Cold Ambush re-added as a selectable map in Sandbox mode. Cold Ambush is completely unplayable as no enemies or units can spawn. Farm and Ace Pilot remain disabled even after exiting the map in Sandbox mode. In Sandbox mode, multiple parts of the map have large, translucent blocks on them. Cold Ambush uses the first icon of Abandoned City in Sandbox mode. 8 January 2025 - v1.48.0 Cold Ambush removed.
Trivia
The base triumph rewards on this map were 200 Coins, and the Elf Camp. However, because of the Mutation and HP Locked, you never actually received this amount of Coins Coins and, as modifiers increased it by 40%. This was the second map to have objectives, following D00M's Revenge. This was also the second map to have purchasable plots, passive cash income, and a base in the center of the map, also following D00M's Revenge. This was the first map to have passive base health regeneration. Cold Ambush had the highest amount of paths in the game, being 44. The position of the trees on this map were randomly determined in each match.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026




