Overview
The Engineer is a hardcore tower that attacks enemies with a rebar launcher and can build various sentries within its range to assist with defense. It can be purchased from the store for and has a level requirement of. The Engineer is also available through a gamepass for.
Stats
- Base Cost
- 600
- Base Damage
- 4 (Tower), 2 (Sentry)
- Damage Type
- Single, Splash (Level 6)
- Fire Rate
- 1.4 (Tower), 1 (Sentry)
- Flying Detection
- Level 0+ (Tower only)
- Hidden Detection
- Level 2+ (Tower), Level 2+ (Units)
- Lead Detection
- Level 0+ (Tower & Splash only)
- Level Requirement
- 50
- Placement
- Ground
- Placement Limit
- 6 (Regular), 5 (PVP)
- Role
- Defense
- Selling Price
- 200
- Unlock Cost
- 4,500 or 2,250
- Immune
- Stun (Level 5+, units with shield only), Debuff (Units only)
- Range
- 13 (Tower), 18 (Sentry), 4 (Build Range), 1.5 (Deadzone Range)
Description
The Engineer is a hardcore tower that attacks enemies with a rebar launcher and can build various sentries within its range to assist with defense. It can be purchased from the store for 4,500 Gem and has a level requirement of. The Engineer is also available through a gamepass for 2,250 Robux. The Engineer has three range rings: the white ring is the attack range of the Engineer, the yellow ring is the placement range for sentries, and the red ring is the deadzone range in which the Engineer cannot fire nor build sentries. The Engineer collects scrap when damaging enemies, with the amount of scrap obtained per shot being equivalent to the damage dealt to an enemy. The scrap fills up its Scrap Meter, which can be seen above its tower icon in the upgrade box or when the player hovers over it. When its Scrap Meter is full, the Engineer will briefly stop attacking to build a sentry. Within upgrades, the Engineer will build stronger sentries, however, they will require more scrap to be built. If the Scrap Meter is filled up but the maximum number of sentries are placed, the Engineer will wait until a sentry is despawned or destroyed before building another sentry. There is a limit to how many sentries can be built. Sentries built by the Engineer are considered units, though they cannot move and can only be placed on the ground in the yellow range ring. They do have health however, which drains over time or decreases when hit by an enemy ability that deals damage, limiting the amount of time they can stay alive.
Statistics
To see all the previous statistics of this tower, see the history page.
Skins
To see all the upgrades of a skin, see the gallery page.
Strategy
The Engineer is a powerful late-game tower, as its DPS combined with its maximum number of sentries is one of the highest in the entire game. Since its sentries have a shield that makes them immune to damage, it can also be powerful against major bosses like the Frost Spirit. Do note that the shield is only active when the Engineer is not stunned. It is possible to shield the Engineer with the Medic, which means that for its sentries to be destroyed there need to be three attacks that damage units and stun towers in a row. The Engineer can be used as an early game tower due to its decent DPS and sentry DPS and its cheap cost. Since the Engineer has flying detection and lead detection, it can also be used as an early game tower in Hardcore mode. Placing multiple Level 2 Engineers is cost-effective due to its ability to place Rifle Sentries. The sentries are not affected by any buffs or debuffs, but the Engineer is still affected by all of them. The explosion damage from the War Machine Sentry is affected by buffs, though this is a bug. Due to how expensive the Engineer is, the DJ Booth is highly recommended, as it can greatly decrease the Engineer's cost. It can also be useful for increasing the Engineer's attack range. Neither the sentry building range nor the deadzone range will be affected. The Engineer needs to fill its Scrap Meter before it can build a sentry, which it can fill up by dealing damage to enemies. Using the Commander, you can summon sentries faster since the damage is dealt faster.
Update History
For previous cosmetic variations, see the gallery page.
Patch history
The Engineer is the only tower to have three range rings. The white ring is the Engineer's range, the yellow ring is the sentry placement range, and the red ring is a deadzone range where the Engineer cannot fire or build sentries. The Engineer tower is very loosely based on the Engineer Monkey from the Bloons Tower Defense series. The rebar launcher used by the Engineer is a reference to a similar weapon used by MUL-T from Risk of Rain 2. The Engineer's sentry shield is based on the Wrangler shield, used by the Engineer from Team Fortress 2. The store description of the Engineer is a reference to a voice line said by the Team Fortress 2 Engineer, "Sentry goin' up!". While unlikely to be seen as this can only happen through bugs, the shield sentries get at Level 4+ does not make them just immune to enemy abilities, but every form of damage, including damage from towers. The Engineer is the first tower that has 6 upgrades. The Engineer went through multiple changes before being released. Rather than using a rebar launcher, it wielded a pistol, which, with levels, would be replaced with various rifles. The Engineer had five sentries instead of four, which had different purposes. The first three sentries were single target sentries, which would only deal damage to one enemy. These sentries are still in the game, with them being the Sentry, Rifle Sentry and Minigun Sentry. The fourth sentry was the Missile Sentry, which was a quad missile launcher that would deal splash damage. The fifth and last sentry was the Support Beacon, which would reveal hidden enemies in its range.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026


