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D00M's Revenge

MapsTower Defense Simulator

Overview

D00M's Revenge was the event map for the Duck Hunt Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with ( if the player joined the Paradoxum Games group) at the start of the game. Upon triumphing, you were awarded. Upon losing on Wave 20, 🦆 or Wave???, you were awarded. was awarded based on how long you survived, regardless of Triumph or Loss. This map used the Commander as its narrator.

Stats

Developer
Your_Adversary
Difficulty
Normal
Level Requirement
None
Mode
Event
Starting Cash
1,200
Waves
21/22
Length
Main Paths - Short, P3NGU & Ducky D00M - Endless

Description

D00M's Revenge was the event map for the Duck Hunt Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with 1,200 (1,300 if the player joined the Paradoxum Games group) at the start of the game. Upon triumphing, you were awarded. Upon losing on Wave 20, 🦆 or Wave???, you were awarded. was awarded based on how long you survived, regardless of Triumph or Loss. This map used the Commander as its narrator. The map had passive income. Every 40 seconds, you would gain money which you could use to purchase more towers. It also had purchasable plots. When purchased, it would give the player new cliff or ground spots for the player to place towers on. It also increased your base health and passive income.

Design and Path

D00M's Revenge was a farm themed map. In the middle, there was a stash of lemons, grapes, and bread. The stash gained more food the more health you had. Near the stash, there were multiple plots you could purchase, which could either turn into wooden structures that allowed you to place cliff towers or into ground spots. The outer part of the map was full of grass and trees. There was one road that leads to a cave. Enemies spawned on the outer side of the map, going onto the stash, which was the exit. The P3NGU instead appeared from the sky and landed on one of the plots. Both P3NGU and Ducky D00M walked around the plot, never walking into the exit, with the exception of Ducky D00M's Chainsaw Dash ability and P3NGU during wave???. The main part of the map was surrounded by a river and a mountainous terrain.

Story

After defeating the first Ducky D00M, his son named Nerd Duck assembles an army of aquatic avians and creates the second Ducky D00M. With this newly formed army, he attacks T.D.S. Organization's harvest of bread, grapes and lemons. The T.D.S. Organization defends their harvest and eventually defeats the Nerd Duck.

Rewards

The game calculated how much based on how many waves you survived and if you won a match. The however was calculated based on how long you survived. During periods of 50% more (08:00 UTC Friday – 08:00 UTC Sunday), any earned was multiplied by 1.5x. The VIP gamepass also multiplied any earned by 1.25x. Any rewards that ended in a decimal point was rounded down, no matter the first figure of the leading decimal. For the equations, wave??? and 🦆 are the same wave as wave 20, as both wave??? and 🦆 did not increase rewards you receive. were calculated as: × (Waves/20)^2 + (Triumph Only) There is also one badge that you could obtain when playing on this map, which had additional rewards alongside the badge. It is

Plots

There were 47 purchasable plots in total, with two different types. All plots increased health and income, with the amount depending on cost and type. The first type expanded plot space and could be identified as a field of wheat, grapes or lemons. The second type provided cliff space and could be identified as a platform. Additionally, enemies and units would not travel through cliff spaces. Only the first type of plot will counted towards the objectives. There were 38 plot spaces and 9 cliff spaces. You started off with 100 base health and 0 passive income, which you could increase by buying plots. When all plots had been purchased, you would have 1910 base health and 7,050 passive income. There were four rows of plots, all of which had 12 plots, except the first row, which had 11 plots. Each row became more expensive than the previous but provided a higher increase in passive income and base health. This list details how much each plot increased the passive income and base health

Wave Structure

The formula for calculating wave bonus on each wave is: (200 + (75 × Waves Completed)) ÷ Players You did not get a wave bonus when the wave??? ended. The waves in D00M's Revenge follow these timings: Due to the unique nature of D00M's Revenge, the number of enemies that spawn would be extremely hard to count. Additionally, past Wave 20, if the last plot of land was not bought, the game continued in perpetuity. Therefore, the list details the enemy's debut wave and wave dialogue. ---- Wave Structure

Strategy

It is recommended to purchase plot around the map, so that the passive income from the map is increased, allowing you to place more towers and increase your base health. Do note that if you purchase all the plots and beat Wave 20, the Ducky D00M will spawn. Not purchasing one plot will prevent it from spawning and give you more time to prepare. Do note the plot has to be a Harvest plot and not a Tower plot. During this time period, the game will be in an endless mode. Enemies will infinitely spawn and have their health increase with time. Use this to your advantage to place more towers before activating the last wave. Do note that if you stay in the wave??? for about half an hour, the game will begin to spawn only P3NGUs, which will make you lose due to them being able to go to the exit. The Sniper is highly recommended to use as it can easily kill enemies that spawn early on in one shot. It can also detect and damage all types of enemies that appears in this map such as the Flying Ducky and the Spy Ducky. If you have it, the Pursuit or Executioner can be useful as well. Although you do have a lot of health in this map, it is recommended to not let many enemies get to the exit, due to the Ducky D00M's ability being able to damage your base health by 100. The Medic is recommended to heal your base health, as many enemies may leak through. It can also be useful later on in cleansing your towers from stuns. Towers like the Executioner and Pursuit can be useful in killing the Flying Duckies.

Update History

17 April 2022 - v1.2.0 D00M's Revenge added. 28 May 2022 - v1.2.4 D00M's Revenge removed.

Trivia

This is the second map to have interactable objects, the first being Totality Tower. D00M's Revenge has 40 paths which is the second highest amount of paths only being beaten by Cold Ambush. The grapevines and lemon trees around the harvest and the stash are a reference to the infamous Duck Song. The sound that played when a wave was beginning was replaced with a quack sound. This is the first map to have objectives. This is the first map to allow you to purchase more ground and cliff spaces to place your towers on. Even after the game ended, you could still get money from the stash.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.