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Totality Tower

MapsTower Defense Simulator

Overview

Totality Tower was the event map for the fourth night of the Solar Eclipse Event, and was the final map of the Solar Eclipse Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with ( if the player joined the Paradoxum Games group) at the start of the game. Upon triumphing, you were awarded with, and the Executioner on the first triumph. Losing on wave 16 awarded, and instead. This map used The Umbra and the Commander as Narrators.

Stats

Developer
Your_Adversary
Difficulty
Insane
Length
Extremely Long
Level Requirement
None
Mode
Event
Starting Cash
1,500
Waves
16

Description

Totality Tower was the event map for the fourth night of the Solar Eclipse Event, and was the final map of the Solar Eclipse Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with 1,500 (1,600 if the player joined the Paradoxum Games group) at the start of the game. Upon triumphing, you were awarded with 150 Coins, and the Executioner on the first triumph. Losing on wave 16 awarded 50 Coins, and instead. This map used The Umbra and the Commander as Narrators.

Design and Path

Totality Tower was the interior of a large clockwork tower. Numerous gears were scattered around the map, some protruding from the walls, some on the walls and others laying on the ground. Scaffolding was also scattered about, being able to act as cliff space for towers. Crates and barrels also appeared throughout. The Umbra is walking on the upper floor of this building, disappearing on wave 16 after spawning as the boss. The path started at a large doorway and ended at an open building with an interactable Star Cannon on top of it. The path went straight and took a square loop which leads into another loop opposite of it. After that, the path went straight and turned to the right, which led to another right turn. The path then took two more turns to the left before going straight as it lead into the exit.

Story

After defeating Penumbras, the T.D.S. Organization finally enters the Totality Tower, where they face off against The Umbra. T.D.S. Organization agents, which consist of the Scout, Gladiator and Commander fight her forces, including a reanimated version of the Jaxe, and eventually defeat The Umbra, making her disintegrate.

Rewards

The game calculated how much Coins Coins and you received based on how many waves you survived and if you won a match. During periods of 50% more (08:00 UTC Friday – 08:00 UTC Sunday), any earned was multiplied by 1.5x. The VIP gamepass also multiplied any earned by 1.25x. Any rewards that ended in a decimal point was rounded down, no matter the first figure of the leading decimal. Rewards were calculated as: There is also one badge which you could obtain when playing on this map, which had additional rewards alongside the badge. It is

Wave Structure

Formula for calculating wave bonus on each wave was: (220 + (75 × Waves Completed)) ÷ Players The waves in Totality Tower could not be skipped. They followed these timings: Bolded names indicates an enemy type's debut. ---- Wave Structure

Strategy

Due to the large amount of enemies with high health that spawn on this map, you need to use high DPS towers, such as the Minigunner, Ranger, Turret or Accelerator. You can also use the Commander and DJ Booth to boost the firerate and range of your towers respectively. It is recommended to use slowing towers like the Toxic Gunner or Sledger, as many enemies have fast speed and high health, like the Cursed Horse and Lunar Shield. The Mortar and Pursuit can be used as an effective way to deal with the Clankers that spawn early on during the game. Later on during the game, towers like the Accelerator and Ranger can deal with the Clankers and Mega Clankers that spawn. It is recommended to use the Ranger to kill the Bat spawned by the Vampire, which is a Flying enemy. Alternatively, the Hunter and Ace Pilot can also be used. The Minigunner and Crook Boss can be used to kill the Wraiths that spawn early on. The Ace Pilot and Pursuit are useful on this map, as it has multiple loops.

Update History

13 December 2021 - v1.0.0g Totality Tower added. 26 January 2022 - v1.0.1 Totality Tower removed.

Patch history

This map's path was similar to the Monkey Meadow's path from Bloons Tower Defense 6. This map is the first map to have interactable objects, specifically the Star Cannon and the accompanying Charge. The second map to have interactable objects is D00M's Revenge. This is the first map to have more than one Narrator, with them being The Umbra and the Commander. This is the first map to have three lanes. Additionally, this is the second event map to have more than one lane, with the first being Outpost 32 from the Frost Invasion Event. Originally, this map was supposed to have 20 waves. It was changed to 16 waves upon release. Additionally, the difficulty was changed from Hard to Insane upon release. The Path of Totality ambience music in-game was different from the one that was uploaded to Youtube. The song uploaded to Youtube includes a choir, while the in-game version lacks it entirely. This map was also used as background for v1.27.0 thumbnail and promotional images. There are multiple audios which were meant to, at one point, play on this map. However, they never played. These are

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.