Overview
The Tank is the fourth, and penultimate, vehicle that spawns from the Military Base. It spawns when the Military Base is at Level 4. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Tank has a spawnrate of 35 seconds, which is reduced down to 25 seconds in PVP mode.
Stats
- Damage Type
- Collision, Single, Splash
- Enemy Type
- unit
- Flying
- No
- Health
- 500
- Hidden
- Yes
- Lead
- Yes (Collision & Splash only)
- Source
- Military Base
- Spawnrate
- 35s
- Top speed
- 5
Description
The Tank is the fourth, and penultimate, vehicle that spawns from the Military Base. It spawns when the Military Base is at Level 4. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Tank has a spawnrate of 35 seconds, which is reduced down to 25 seconds in PVP mode. Like the Humvee 3, the Tank has a gun that can deal damage to enemies as well as a splash-damaging cannon. These weapons can detect hidden enemies but cannot detect flying enemies, and the cannon can damage lead enemies. There is a limit of three units per Military Base, limiting the amount of Tanks that can spawn. However, this should generally not be an issue, due to how hard it is to reach this limit.
Appearance
The current version of the Tank is a heavily armored khaki tank, with a cannon protruding from its turret. Its caterpillar tracks are covered by armor. It has two antennas at the back. There is a mounted machine gun above the opening hatch of the Tank. The operator of the machine gun has tan skin, black shirt and mask, and green goggles.
Strategy
The Tank is great for hordes of high health enemies, like the Slow Boss, Speedy Boss and Molten Golem. The Tank even fares quite well against other high health enemies that some towers struggle against, like the Molten Mech and Fallen Giant. The Tank cannot be stunned, so it is quite useful against some major bosses. However, the Tank can be damaged by abilities that damage units, like the Warden. It can be completely destroyed by some other abilities (like the Void Reaver's Void Stomp). On two-pathed maps, only one Tank will spawn per Level 4 Military Base. It will go down a random path. The Tank can deal full collision damage to enemies with defense, like the Bulwark and Warden. Its cannon and explosion upon destruction can also deal full damage to enemies with defense. While the Tank can deal full collision damage to enemies with defense, the damage from its gun cannot. The Tank's splash damage (through its cannon or upon its destruction) cannot damage enemies that are immune to splash damage, like the Wraith. However, the Tank can still deal collision damage, as well as gun damage, against these enemies, as long as they are detectable or collidable. The Tank's gun and cannon can detect hidden enemies, but cannot detect flying enemies. These enemies may be indirectly hit by its explosions. The Tank cannot collide with ghost enemies, like the Soul. The Tank is not affected by any buff or debuff.
Patch history
Khaki versions of the second version of the Tank appears in Forest Camp. The first version of the Tank appears as the Military Base Level 4 upgrade icon.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026






