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Candy Valley

MapsTower Defense Simulator

Overview

Candy Valley is a two-pathed map in the style of a confectionery wonderland. As it is a two-pathed map, enemies alternate between the spawn points. It has been remade once since its addition to the game.

Stats

Difficulty
Hard
Length
00:53.20; 01:01.55
Mode
Two Paths
Developer
Current - Your_Adversary, 1ˢᵗ – 2ⁿᵈ - BiscuitTurtleKid

Rewards

The game calculates how many Coins Coins, Gems Gem and you receive based on how many waves you survived and if you won a match. During periods of 100% more (Friday – Sunday), any earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular boosts are multiplicative with other modifiers present on this map. Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Strategy

You should cluster your defenses around the path intersection as towers here are useful in defending from both paths. The towers here should not be too overwhelmed as one of the paths is shorter than the other. Additionally, it is close to the start of the right path, meaning that you can kill those enemies before moving on to the left side enemies. The Ranger and Sniper are usable though the cliff space in this map is quite limited. They can be placed on hills, though some cliffs are a distance away from the path. If required, a DJ Booth may be needed to extend the range of cliff towers. You can use towers that deal splash damage, such as the Rocketeer or Mortar, to hit multiple enemies when the paths intersect. The Archer, Assassin and Shotgunner can also hit multiple enemies here.

Update History

13 October 2019 - Release v1.0.0 Candy Valley added. Towers do not target the enemies closest to the entrance when set on First targeting setting. 29 October 2020 - Overhaul v1.3.0 Insane difficulty added. Baseplate water replaced with terrain water. No longer gives a badge upon first triumph. 8 May 2021 - Overhaul v1.3.0 Candy Valley remade. Difficulty changed from Insane to Hard. Enemies are now divided between lanes. Towers now target enemies closest to the entrance when set on First targeting setting properly.

Patch history

Another Candy Valley map existed, though that map was exclusively Versus only. Like every other two-pathed map, all enemies (including major bosses) used to spawn twice prior to the Frost Invasion Update. Enemies now alternate in spawn points between the paths. This map, Nightmare Carnival (now removed), Retro Zone and Legacy Gilded Path are the only two-pathed maps with a rating of Hard instead of Insane.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.