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Nightmare Carnival

MapsTower Defense Simulator

Overview

Nightmare Carnival was once a normal map in rotation, but it was an event map during the Halloween 2019 Event.

Stats

Developer
BiscuitTurtleKid & BelowNatural
Difficulty
Hard
Length
Both Paths - Extremely Long
Mode
Two-Pathed (2ⁿᵈ), Event (1ˢᵗ, Halloween 2019)

Description

Nightmare Carnival was once a normal map in rotation, but it was an event map during the Halloween 2019 Event. Like other event maps, Nightmare Carnival had a specialized wave structure with special enemies. Upon triumphing in the event version, players were rewarded with the Shredder. The reward on this map was the same as Fallen mode rewards at the time up to Wave 20. In the event version of Nightmare Carnival, players started off with 750 (or 850 if players were in the community group). You could only play this map if you were. Upon triumph, you received 360 Coins and. Additionally, during the event, shared cash was 50%. After the Halloween 2019 Event had ended, the players were not able to get special reward for triumphing this map.

Story

The Umbra in her search of more God Cube fragments detects one in Nightmare Carnival, so she sends Jack O' Bot to collect it. The T.D.S. Organization dispatches their agents to defeat Jack O' Bot, successfully defending the carnival. It is unclear if the God Cube fragment was taken by the T.D.S. Organization, snatched by someone else from The Umbra's army or was just left there in Nightmare Carnival.

Event Rewards

The game calculated how much Coins Coins and you receive based on how many waves you survived and if you won a match. Any rewards that end in a decimal point were rounded down, no matter the first figure of the leading decimal. The rewards during the event were calculated as: There were also a few badges which you could obtain when playing this map during the event, which may have additional rewards alongside the badge. These were

Event Wave Structure

Note that this only applies when the map was part of the Halloween 2019 Event. The wave structure when it was re-added as a regular map is the same one found on the Waves page. In Nightmare Carnival during the event, the formula for calculating wave bonus on each wave was: (70 - 7 × (Players - 1)) × Waves Completed The waves in Nightmare Carnival also followed these timings: Bolded names indicates an enemy type's debut. ---- Wave Structure

Strategy

There are very few ideal cliff spots on this map. The few suitable cliff towers are rather spaced out, making it hard to boost all cliff towers with only one support tower, like the Commander. Ground towers can be placed near the circus tents as they can hit enemies on both paths from here. Towers with long range, like the Turret, are highly recommended on this map. The DJ Booth can help increase the range of towers. Remember that, if you use the Military Base, only one unit will spawn from it, which will go down a random path. The same thing applies to the Crook Boss's body guards.

Update History

13 October 2019 - Release v1.0.0 Nightmare Carnival added to lobby, but unreachable. 18 October 2019 - Release v1.1.0 Nightmare Carnival now playable. 9 November 2019 - Release v1.2.0 Nightmare Carnival removed. 23 November 2020 - Overhaul v1.1.1 Nightmare Carnival re-added as a regular map. Nightmare Carnival remade. Hard difficulty added. Towers do not target the enemies closest to the entrance when set on First targeting setting. 8 May 2021 - Overhaul v1.3.0 Enemies are now divided between lanes. Towers now target enemies closest to the entrance when set on First targeting setting properly. 16 May 2021 - Overhaul v1.3.1 Nightmare Carnival removed.

Notes

Category:Extremely Long Maps Category:Event Maps Category:Two-Pathed Maps

Patch history

Prior to Nightmare Carnival being officially added, a picture of the map was seen in the lobby. However, there was no event elevator until the 18th of October 2019. This was the second event map to be re-added as a regular map, with the first being The Heights from the SFOTH Event. Like every other two-pathed map, all enemies (including major bosses) used to spawn twice prior to the Frost Update. Enemies then alternated in spawn points between the paths after the Frost Update. Both Nightmare Carnival and Candy Valley were the only two-pathed maps with a rating of Hard instead of Insane. A statue of the Reaper could be seen on one of the cliffs in the second version of this map. Act II of the Lunar Overture Event is a retelling of the events that happened in the Halloween 2019 Event on this map, with a lot of enemies from this map being remade for the event. The first form of The Haunted Past also resembled this map.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.