Overview
The Heights is currently a regular map in rotation, but it was an event map during the SFOTH Event. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing in the event version, players were rewarded with the Gladiator on Normal, Hard or Insane modes.
Stats
- Difficulty
- Hard
- Length
- 00:50.15
- Mode
- Normal, Event (SFOTH Event)
- Developer
- 2ⁿᵈ – Current - Your_Adversary, 1ˢᵗ - BiscuitTurtleKid & Beefchoplets
Description
The Heights is currently a regular map in rotation, but it was an event map during the SFOTH Event. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing in the event version, players were rewarded with the Gladiator on Normal, Hard or Insane modes. In the event version of this map, there were only 12 waves with some unique enemies appearing, including the Swordmaster. Players started with 2,000 (or 2,100 if the players were in the Paradoxum Games group). While you could choose the difficulty of the map, this had relatively little effect on gameplay, except that harder difficulties gave more money per wave (ironically making it easier) and increased how much Coins Coins and you got. The event used the same shared cash system as the main modes. Due to the rewards, wave bonuses and shared cash being the same as the main modes, they changed multiple times during the event. As the SFOTH Event has ended, you get no special reward for triumphing this map.
Rewards
The game calculates how many Coins Coins, Gems Gem and you receive based on how many waves you survived and if you won a match. During periods of 100% more (Friday – Sunday), any earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular boosts are multiplicative with other modifiers present on this map. Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Event Rewards
The game calculated how much Coins Coins and based on how many waves you survived. The Heights' rewards were based on the difficulty selected at the beginning of the match. The equations for both Coins Coins and were the same as the ones used in regular matches. The equations can be found here. There were also a few badges which you could obtain when playing this map, which may have additional rewards alongside the badge. These were
Event Wave Structure
Note that this only applies when the map was part of the SFOTH Event. The current wave structure is the same one found on the Waves page. The Heights' wave bonus as based on the difficulty selected at the beginning of the match. The equations were the same as the ones used in regular matches. The equations can be found here. The waves in The Heights also followed these timings: Bolded names indicates an enemy type's debut. ---- Wave Structure
Strategy
Space in general is at a premium on this map. There are relatively few ground spots on this map, most of them being away from the path. Because of this, towers with larger placement footprints, like the Turret may not be that useful here. However, there is a lot of cliff spots on this map, making it optimal for towers like the Ranger. Due to their high range, they are also not as affected by placement spots being away from the path. The Military Base can be quite useful on this map as its units can attack enemies from the opposite side of the map. If you need to use the Farm and Military Base, make sure that these towers are on the pillar near the end of the map. Short-ranged towers, like the Slasher or Shotgunner, should not be used on this map given the distance between ground spots and the path. Due to the separation of cliff and ground towers, it may be hard to boost cliff towers with only one DJ Booth or Commander.
Patch history
The Heights was based on Shedletsky's Sword Fights on the Heights IV game, a well-known game on Roblox. The current version of this map uses the same skybox in said game, called Alien Red. The Heights was the first event map to be added to the game. It was also the first event map to return as a regular map. On the current version of the map, multiple statues can be found holding various Roblox swords. These swords are the Darkheart, Illumina, Firebrand, Venomshank, Ghostwalker, Ice Dagger and Windforce. These statues are located in the same spots as the swords were in Shedletsky's Sword Fights on The Heights IV. This map was updated in the Frost Invasion Update so that the map was more in line with the artistic style of the game. After the update, many more easter eggs could be seen: Multiple Roblox swords were scattered around the map, these swords are the Darkheart, Illumina, Firebrand, Venomshank, Ghostwalker and Windforce. The Firebrand sword created a ring of fire near it on the path. However it did not deal any damage to enemies. Weirdly, the Ice Dagger is not present on this map, despite every other sword that you could pick up being present. Multiple statues could be seen around the map, either fighting or just standing. All statues wielded a sword, and some of them wore a dominus. These statues are likely supposed to represent players fighting in the game that this map was based on, Sword Fight on the Heights. Prior to the Overhaul Update, SFOTH music played on this map. After The Heights was re-added as a regular map, the music was no longer looped.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026




