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The Haunted Past

MapsTower Defense Simulator

Overview

The Haunted Past was the event map for the second act of the Lunar Overture Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. In solo it was, in duo it was and in trio it was. If you were in the Paradoxum Games group, it was increased by.

Stats

Developer
Your_Adversary
Difficulty
Event
Length
Medium
Level Requirement
5
Mode
Event
Waves
No
Starting Cash
Solo: 1,200; 1,300 (Group Bonus) Duo: 1,100; 1,200 (Group Bonus) Trio: 900; 1,000 (Group Bonus)

Description

The Haunted Past was the event map for the second act of the Lunar Overture Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. In solo it was 1,200, in duo it was 1,100 and in trio it was 900. If you were in the Paradoxum Games group, it was increased by 100. This map had the HP Locked modifier, which sets the base health to 100. It also had Mutation which increased the enemy health by 10% of their regular health. Both these modifiers increased rewards by 20%, which is a total increase of 40%. This map had a unique system of giving players cash for killing or damaging enemies. You only got cash from them if they were killed, or in some cases, damaged by a specific amount of health. Additionally, the amount you got was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy is killed or you damaged it enough. With each additional player, this decreased by 25%, which means that in a trio, you only got 50% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo and 16.7% in trio. If it was a decimal, it was rounded up. For example, the Scarecrow gave 100 when killed in solo, 75 in duo and 50 in trio between the players that damaged it.

Design and Path

For both stages, the map was set in a large purple and yellow colored theater. Multiple lights and chandeliers could be seen on the walls or on the ceiling. It had multiple seats that were empty. The actual map took place in the middle of the theater, being separated from the audience by a large gap, with only small ropes with lines connecting them. The first stage was similar to Nightmare Carnival. The path started from a cave, immediately going down into a broken down stone gate-arch, which immediately crossed over onto a wood footbridge over a bright green lake. The path proceeded onto a stone walkway, making several short turns roughly in a circle, intersecting various lampposts and carnival tents. The path again crossed over the lake, approximating another wide circle, intersecting various lampposts, trees and tents. A tall orange tower could be found at the back of the map. Various dead trees, pumpkins, carnival banners and hills could have been found scattered over the map. The second stage was similar to Trick or Threat Town. In the center of the map was a large hill with a statue in the center of it which provided valuable cliff space. The path began at a similar broken down stone gate-arch. The path had changed, with a small turn beginning the path before immediately doubling back to a longer stretch, circling around the center statue and another hill before making a few final turns to the exit. Various lampposts could be found around corners, with fallen trees and rocks decorating the landscape.

Story

Unlike A Dark Tale, The Haunted Past did not have much of a story. There was only one cutscene in the act, which played after Wave 9. In there, The Umbra makes three enemies, the Mummy, Demon and Scarecrow go collect a God Cube fragment. When Jack-o-Bot is destroyed at the end of the match, the Narrator says that The Umbra had been the one who sent Jack O' Bot to fight the player in Nightmare Carnival all those years ago.

Rewards

The game calculated how many Coins Coins and you receive based on how many waves were survived and if the match was won. During periods of 50% more (08:00 UTC Friday – 08:00 UTC Sunday), any earned was multiplied by 1.5x. The VIP gamepass also multiplies any earned by 1.25x. Any reward that ends in a decimal point is rounded down, no matter the first figure of the leading decimal. Rewards were calculated as: It was possible to randomly get these accessories upon triumph of the second act

Wave Structure

The formula for calculating wave bonus on each wave was: (500 + (Waves Completed - 1) × 150) × (1 - 0.1 × Players) The wave clear bonus appeared when no damage was dealt to the base. In solos, it is one fourth of the wave bonus. In duo or higher, it is one fifth of the wave bonus. The waves in The Haunted Past could not be skipped, though the cutscenes could be. They followed these timings: Bolded names indicate an enemy type's debut. ---- Wave Structure

Strategy

Early game towers with flying detection, like the Golden Soldier or Ace Pilot are highly recommended to deal both with the regular enemies and the Witches that spawn. Later on, the Ranger and Pursuit can also work well against them. Area of effect towers, like the Golden Pyromancer and Mortar are recommended due to the large number of enemies that spawn. The Golden Scout is not effective due to its lack of DPS. High DPS towers, such as the Ranger, Accelerator and Golden Minigunner are needed later on due to enemies like the Frankenstein having high amounts of health, especially with the Mutation modifier. Towers such as Sledger and Electroshocker can be useful at stalling the large amounts of enemies during the second part of this map. The Farm should not be brought as it does not generate any cash. The Cowboy and Golden Cowboy also get their income reduced in this map, so it is not recommended to bring these towers. The DJ Booth and Commander are highly recommended to support your towers. After the first cutscene, all your towers are sold, so make sure you quickly place them back when Wave 10 starts.

Update History

31 October 2023 - v1.9.0g The Haunted Past added. Music does not play during Waves 10-20. and Coins Coins rewards are incorrect. 31 October 2023 - v1.9.0h and Coins Coins rewards are now correct. 12 November 2023 - v1.9.0l Characters do not have animations in cutscenes. 21 December 2023 - v1.11.0 The Haunted Past removed.

Trivia

This map is based on two previous Halloween event maps, with the first phase being based on the Nightmare Carnival from Halloween 2019 Event and the second phase being based on the Trick or Threat Town from the Halloween 2020 Event. The events shown in The Haunted Past appear to be a retelling of both the Halloween 2019 Event and Halloween 2020 Event, with the main focus being the Halloween 2019 Event, with the Narrator's comment after beating Jack-o-Bot hinting at this heavily. The Haunted Past has the same amount of waves as the Nightmare Carnival. The Narrator's first Wave 20 voice line saying "Oh, it's 5:30. Right on schedule!" is a reference to the first wave line of dialogue in the Halloween 2019 Event saying "*The clock strikes 5:30 PM*" There are multiple audios which were meant to, at one point, play on this map. However, they never played. These are

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.