Skip to content

Failed Gateway

MapsTower Defense Simulator

Overview

Failed Gateway was the event map for the first night of the Hexscape Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards you received were based on how many waves you survived and if you won a match. This map had two difficulties, Easy and Hard.

Stats

Developer
Your_Adversary
Difficulty
Event
Length
Medium
Level Requirement
None
Mode
Event
Waves
No
Starting Cash
Solo; 1,500; 1,600 (Group Bonus) Duo: 1,200; 1,300 (Group Bonus) Trio: 950; 1,050 (Group Bonus)

Description

Failed Gateway was the event map for the first night of the Hexscape Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards you received were based on how many waves you survived and if you won a match. This map had two difficulties, Easy and Hard. Cash was only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed, or it was damaged enough. With each additional player, this decreased by 25%, which meant that in a trio, you only got 50% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo and 16.7% in trio. If it was a decimal, it got rounded up or down depending on the decimal value. If it was at least 0.5, it got rounded up. If it was less than 0.5, it got rounded down. For example, Titus gave 10,000 after losing 5% of its health in solo, 7,500 in duo and 5,000 in trio between the players that damaged it. Players that did not damage it received 1,250 in duo and 1,670 in trio. Health of enemies in this mode scaled with player count.

Design and Path

Failed Gateway was set on a barren wasteland, with a desolated medieval village located on it. There also appeared to be a mine here, which mined purple gems. There were multiple fortresses and houses scattered around the map, which had grey walls, in some cases red roofs and windows. These windows were sometimes yellow. Multiple pink flags and banners were placed on the buildings. There were also multiple factories and buildings containing purple gems, with the factories having chimneys that emitted smoke. Multiple trees, rocks and carries of purple gems were also scattered around the map. There was also a large portal, used with a Super Computer and powered by an Artificial God Cube. When Wave 10 started, the map changed to a blood moon scenario. The sky and overall ambient darkened while also giving it a red tint. A red moon also appeared in the sky. The path started at a fortress and ended at the portal. The path took multiple turns and went up and down multiple slopes.

Preset Loadouts

In the Easy difficulty, there were three preset loadouts: Tactician, Suppressing Firepower and Fortress. If not chosen after 30 seconds, the loadout chosen would be randomized.

Rewards

The game calculated how many Coins Coins and you received based on how many waves you survived and if you won a match. During periods of 100% more (Friday – Sunday), any earned was multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplied any earned by 1.25x through the VIP Boost modifier. These two boosts were additive. Rewards are calculated as: Triumphing Failed Gateway could give out an additional reward, which could be any of the Hexscape Event consumables. These items are: Common (60%) Turkey Leg Easy: 1 Hard: 1-3 Pumpkin Bomb Easy: 1 Hard: 1-3 Uncommon (40%) Sugar Rush Easy: 1 Hard: 1-2 There were also a few badges which could be obtained when playing this map. These were

Wave Structure

Failed Gateway had two wave bonuses, based on the difficulty. In Easy, the wave bonus was calculated as: 500 + ([Waves Completed - 1] × 100)^1.1 In Hard, the wave bonus was calculated as: 500 + ([Waves Completed - 1] × 100)^1.2 Depending on player count, the wave bonus was reduced using multipliers. These multipliers are: For example, on Wave 2 when difficulty was set to Hard, the wave bonus was 751.188643151, rounded down to 751. The full number was used in the equation. In duo, it was 676 (751.188643151 × 0.9), while in trio, it was 638 (751.188643151 × 0.85). The wave clear bonus appeared when every enemy from that wave was killed and no damage was dealt to the base health. It was 25% of the wave bonus in solo, while for duo, trio and quad it was 20%. Waves could not be skipped in Failed Gateway. The waves in Failed Gateway mode followed these timings: Bolded names indicates an enemy type's debut. ---- Wave Structure

Strategy

There is a big area in the middle of the map that allows towers with decent range to cover a lot of the path, making it a great spot for towers. Cheap and cost effective towers are preferable on this map, as not a lot of cash is given until the final wave. The Farm should not be used here, as it does not generate any cash. Multiple Tank can appear on this map on the Hard difficulty. Collision damage from unit collisions and the Trapper's traps can eliminate them quite easily. Towers with a fast firerate, such as the Golden Soldier, Engineer or Minigunner can also be pretty effective.

Update History

23 October 2024 - v1.37.0 Failed Gateway added. Cutscenes on this map did not play the visual sequence. Restarting the match on the Easy difficulty would allow players to use their equipped loadout instead of one of the presets. HP Locked affects rewards when it should not. 23 October 2024 - v1.37.2a Reduced Easy and Coins Coins rewards. Reduced Hard Coins Coins rewards, increased rewards. Cutscesnes now play properly. 24 October 2024 - v1.37.3 Decreased Coins Coins rewards for both difficulties. HP Locked no longer boosts rewards. 25 October 2024 - v1.38.0 Updated dialogue. 25 October 2024 - v1.38.3 Farm Banned modifier added. 28 October 2024 - v1.38.4 Lighting is darker, with the orange and red tints being removed. 29 October 2024 - v1.38.4a Lighting is now correct. 30 October 2024 - v1.38.5 Restarting on Easy no longer allows players to use their loadout instead of one of the presets. 20 November 2024 - v1.42.0 Failed Gateway removed.

Trivia

The??? narrator could be seen through the portal, sitting on a throne with the surrounding area being similar to the "Nil Zone" in the Lunar Overture Event lobby. The text on the large screen in the first of cutscene of Failed Gateway stated various facts about the map. Firstly, it was located at a place called "Eclipsed Village". Secondly, its coordinates were "1337, 32, 9". "1337" is possibly a reference to Leet, a form of English spelling used on the internet. "32" is possibly a reference to the 32 meme within the Tower Defense Simulator community. Thirdly, it is noted to be the assumed ground zero of the God Cube, and that the location was taken over by a mining company years ago. This implies that the map was located at the same place that was represented in A Dark Tale.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

More maps

Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.