Overview
Pls Donate was the event map for the Tower Defense Simulator x PLS DONATE Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards you received were based on how many waves you survived and if you won a match. This map had two difficulties, Easy and Hard.
Stats
- Developer
- Your_Adversary
- Difficulty
- Event
- Length
- Long
- Level Requirement
- None
- Mode
- Event
- Starting Cash
- Solo: 1,500
- Waves
- 20
Description
Pls Donate was the event map for the Tower Defense Simulator x PLS DONATE Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards you received were based on how many waves you survived and if you won a match. This map had two difficulties, Easy and Hard. Cash was only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy was killed, or it was damaged enough. With each additional player, this decreased by 25%, which means that in a trio, you only got 50% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo and 16.7% in trio. If it is a decimal, it got rounded up or down depending on the decimal value. If it is at least 0.5, it got rounded up. If it was less than 0.5, it gets rounded down. For example, the Corrupted Haz3mn gave 1,000 after losing 1% of its health in the Easy difficulty in solo, 750 in duo and 500 in trio between the players that damaged it. Players that did not damage it received 125 in duo and 167 in trio. Health of enemies in this mode scaled with player count.
Design & Path
The map design mimiced the Pls Donate map, with booths for users to send donations to. The Tower Defense Simulator version of the map took place on an island in the middle of the ocean. The island itself was quite flat with only some small cliffs placed around the map. Multiple trees with green, pink and blue leaves could be found around the map. Multiple billboard advertisements could also be seen around the map. In the center, there was a giant brick path with multiple booths located around it. These wooden booths had people standing by them. A few lamps could also be seen on these paths. On the edges of the island, multiple tents could be seen. Three large, orange blimps could also be seen in the sky. The map had two paths, both starting at default Roblox spawn blocks. One longer path merged with the other near its spawn into a single path, which spiraled into the Robux pile in the middle of the map.
Story
This map takes place after the Hexscape Event. A God Cube fragment is discovered in the Pls Donate realm by Haz3mn, who allured by it, corrupts himself. This leads to him attempting to steal the Robux present in the map with the help of multiple fake accounts. The T.D.S. Organization dispatched multiple agents, which while not shown here, were confirmed in the Operation I.C.E Event to be the Scout, Commander and multiple players. They were sent there to prevent Corrupted Haz3mn from destabilizing the realm and retrieving the fragment.
Preset Loadouts
In the Easy difficulty, there were three preset loadouts: Air Commander, Power of the Elements and Overwhelming Firepower. If not chosen after 30 seconds, the loadout chosen would be randomized.
Rewards
The game calculated how many Coins Coins and you received based on how many waves you survived and if you won a match. During periods of 100% more (Friday – Sunday), any earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular boosts are multiplicative with other modifiers. Rewards were calculated as: Triumphing Pls Donate could give out an additional reward. In Easy, these items were: Common (50%) Grenade (1-2) Flash Bang (1-2) Molotov (1-2) Uncommon (30%) Turkey Leg (1-2) Pumpkin Bomb (1-2) Rare (20%) Low Grade Crate Barricade Supply Drop AirStrike Sugar Rush (1-2) In Hard, these items were: Common (65%) Grenade (1-3) Flash Bang (1-3) Molotov (1-3) Uncommon (20%) Low Grade Crate Barricade (1-2) Supply Drop (1-2) AirStrike (1-2) Turkey Leg (1-3) Pumpkin Bomb (1-2) Rare (10%) Mid Grade Crate Napalm Strike Blizzard Bomb UAV Sugar Rush (1-2) Legendary (5%) High Grade Crate Triumphing this map also gave the Haz3mn skin for the Scout and the Tower Defense Simulator Booth in Pls Donate. Additionally, by triumphing on Hard difficulty, the player received the PlsDonate Nametag. There is one badge that could have been obtained by playing this map.
Wave Structure
Pls Donate had a single wave bonus. It was: 500 + ([Waves Completed - 1] × 100)^1.2 Depending on player count, the wave bonus was reduced using multipliers. These multipliers were: For example, on Wave 2 when difficulty was set to Hard, the wave bonus was 751.188643151, rounded down to 751. The full number is used in the equation. In duo, it was 713 (751.188643151 × 0.95), while in trio, it was 676 (751.188643151 × 0.9). The wave clear bonus appeared when every enemy from that wave was killed and no damage was dealt to the base health. It was 35% of the wave bonus in solo, while for duo, trio and quad it was 20%. Waves could not be skipped in Pls Donate. The waves in Pls Donate mode followed these timings: Bolded names indicate an enemy type's debut. ---- Wave Structure
Strategy
Towers that summon units like the Mercenary Base, Crook Boss and Military Base are very useful in this map as the unit's range can detect enemies and safely fire at them. It is in fact possible to beat Hard difficulty with just the Mercenary Base alone. The Pyromancer is also very useful in this map as it can melt many enemies' defense and lower the health of hordes. Towers with flying detection are essential as there are Flying enemies. Crowds of enemies, particularly those with high health, are excessive in this map, especially in Hard difficulty. Bringing area of effect towers like the Mortar, Electroshocker and aforementioned Pyromancer is heavily recommended.
Update History
13 November 2024 - v1.41.0 Pls Donate added. 27 November 2024 - v1.43.0 Gatling Gun Banned is no longer applied in Hard. 4 December 2024 - v1.44.0 Pls Donate removed.
Trivia
The people standing in the booths were the player's Roblox friends that were currently online. Up to ten friends could be seen due to the number of booths. If no friends were online or the account had no friends, developers of Tower Defense Simulator would appear there instead.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026




