Skip to content

The Nightmare Realm

MapsTower Defense Simulator

Overview

The Nightmare Realm was the event map for the second night of the Hexscape Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards you receive were based on how many waves you survived and if you won a match. This map had two difficulties, Easy and Hard.

Stats

Developer
Your_Adversary
Difficulty
Event
Length
Long
Level Requirement
None
Mode
Event
Waves
No
Starting Cash
Solo; 1,200; 1,300 (Group Bonus) Duo: 900; 1,000 (Group Bonus) Trio: 750; 850 (Group Bonus)

Description

The Nightmare Realm was the event map for the second night of the Hexscape Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards you receive were based on how many waves you survived and if you won a match. This map had two difficulties, Easy and Hard. Cash was only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed, or it was damaged enough. With each additional player, this decreased by 25%, which meant that in a trio, you only got 50% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo and 16.7% in trio. If it was a decimal, it got rounded up or down depending on the decimal value. If it was at least 0.5, it got rounded up. If it was less than 0.5, it got rounded down. For example, the Conserver gave 40,000 after losing 5% of its health in solo, 30,000 in duo and 20,000 in trio between the players that damaged it. Players that did not damage it received 5,000 in duo and 6,680 in trio. Health of enemies in this mode scaled with player count.

Design & Path

The Nightmare Realm was located in a different world, which resembled some form of underworld. It had a red atmosphere with violent black winds. This world had a bleak red landscape, with a large black castle near the path and additional structures in the distance. Multiple spikes were also around the structures. There were also multiple rocks placed around the map. On one side of the map, a large black portal with orange outlines could be seen. On the other, a broken Super Computer could be seen, with multiple Super Computer Parts placed around it. These parts could be fixed, which moves them to the Super Computer. The path started from a portal, which emitted electrical particles and had swirling winds around it, the path turned and looped around itself once before reaching the Super Computer.

Objective

When starting the match, players would be notified of an objective that told them to "Rebuild Super Computer". This was done by buying Super Computer Parts, interactables with varying costs that completed a structure at the map exit. If this was not done by Wave 20, the Conserver would spawn with massively increased health. However, this did not mean that a match was lost. If the Conserver was beaten, it still resulted in a triumph. This only made it significantly harder to triumph.

Preset Loadouts

In the Easy difficulty, there were three preset loadouts: Field Commander, Enforcer and Big Spender. If not chosen after 30 seconds, the loadout chosen would be randomized.

Rewards

The game calculated how many Coins Coins and you receive based on how many waves you survived and if you won a match. During periods of 100% more (Friday – Sunday), any earned was multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplied any earned by 1.25x through the VIP Boost modifier. These two boosts were additive. Rewards are calculated as: Triumphing The Nightmare Realm could give out an additional reward, which could be any of the Hexscape Event consumables. These items were: Common (60%) Turkey Leg Easy: 1-3 Hard: 1-4 Pumpkin Bomb Easy: 1-2 Hard: 1-3 Uncommon (40%) Sugar Rush Easy: 1-2 Hard: 1-3 There were also a few badges which could be obtained when playing this map. These were

Wave Structure

The Nightmare Realm had two wave bonuses, based on the difficulty. In Easy, the wave bonus was calculated as: From Waves 1–15: 500 + ([Waves Completed - 1] × 125)^1.15 From Waves 16–19: 500 + ([Waves Completed - 1] × 125)^1.175 In Hard, the wave bonus is calculated as: From Waves 1–15: 500 + ([Waves Completed - 1] × 125)^1.2 From Waves 16–19: 500 + ([Waves Completed - 1] × 125)^1.225 Regardless of difficulty, Wave 20 gave 20,000. Depending on player count, the wave bonus was reduced using multipliers. These multipliers were: For example, on Wave 2 when difficulty was set to Hard, the wave bonus was 828.31597555, rounded down to 828. The full number was used in the equation. In duo, it was 795 (828.31597555 × 0.96), while in trio, it was 803 (828.31597555 × 0.97). The wave clear bonus appeared when every enemy from that wave was killed and no damage was dealt to the base health. It was 25% of the wave bonus in solo, while for duo, trio and quad it was 20%. Waves could not be skipped in The Nightmare Realm. The waves in The Nightmare Realm mode followed these timings: Bolded names indicate an enemy type's debut. ---- Wave Structure

Strategy

The area around the loop that this map has is a great spot for towers, as it allows them to cover a large amount of the path and is close to multiple cliff spots. The Farm should not be used here, as it does not generate any cash. Multiple Tank can appear on this map on the Hard difficulty. Collision damage from unit collisions and the Trapper's traps can eliminate them quite easily. Towers with a fast firerate, such as the Golden Soldier, Engineer or Minigunner can also be pretty effective. The Gatling Gun is quite useful as it can damage multiple enemies while also dealing large amount of damage, make sure to line it up on a straight path so that it can fully utilize its pierce ability.

Update History

25 October 2024 - v1.38.0 The Nightmare Realm added. Restarting does not bring back computer parts. Restarting in the Easy difficulty allows the player to get the loadout they had equipped instead of the preset one. 25 October 2024 - v1.38.2 Restarting now brings back computer parts. 25 October 2024 - v1.38.3 Farm Banned modifier added. 28 October 2024 - v1.38.4 Super Computer Parts are now highlighted, starting from the cheapest to the most expensive. Lighting is darker, with the red tint also being removed. 29 October 2024 - v1.38.4a Lighting is now correct. 30 October 2024 - v1.38.5 Restarting on Easy no longer allows players to use their loadout instead of one of the presets. 20 November 2024 - v1.42.0 The Nightmare Realm removed.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

More maps

Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.