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U-Turn

MapsTower Defense Simulator

Overview

U-Turn, as the name suggests, is a map with a road that takes multiple u-turns.

Stats

Developer
Your_Adversary
Difficulty
Easy
Length
00:49.30
Mode
Normal

Design & Path

U-Turn takes place at a gas station surrounded by hills. The main building's walls are green with multiple windows. Posters can be seen on the windows. A parking lot connected to the road can be found next to the gas station. There is a black road on the map which is the path enemies take. As the name of the map suggests, this road takes multiple u-turns. Multiple trees and rocks are scattered across the map. There are three cliffs near the road, specifically near the u-turns. The path starts and ends at a cave. The path is mostly straight, with the exception of the three u-turns.

Rewards

The game calculates how many Coins Coins, Gems Gem and you receive based on how many waves you survived and if you won a match. During periods of 100% more (Friday – Sunday), any earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular boosts are multiplicative with other modifiers present on this map. Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Strategy

The paths on this map are close together. This means that any tower with long range, like the Turret, Ranger or Rocketeer can easily cover most of the map. This is also effective for unit spawning towers such as Military Base and Elf Camp, as the units will need to go around path, allowing them to damage enemies from afar before colliding with them. The sharp bends on this map are decent spots for some towers with lower range, such as the Golden Pyromancer, Sledger or Warden. Do note that there are cliff spots at each bend, limiting the amount of towers that can be placed directly in the bend. Melee towers with small placement space may not have much of a problem. This map has very few cliff spots. Because of this, cliff towers are not recommended. If you do bring cliff towers, it is highly recommended to place them first on the lower level of cliffs, as placing towers on the higher level will block out placement space on the lower level, effectively reducing the amount of placement space. Placing towers on the lower level first, however, will not block out placement space. Towers that have piercing attacks like the Shotgunner, Necromancer, Gladiator and Archer can perform well in this map as the roads are long and narrow and they can hit multiple enemies going through the bends.

Update History

31 March 2023 - v1.6.4 U-Turn added. 25 October 2024 - v1.38.0 Difficulty changed from Normal to Easy. 5 June 2026 - v2.0.0 Enemies Beta removed.

Patch history

On the icon of this map, the cliff spot which in-game is near the u-turn is not present. This is because the icon uses an unused version of the map, which lacked cliffs near the u-turns. This version also appears to not have any cliffs at all. On the windows of the gas station, there is a wanted poster for an escaped Normal with a reward of 10 dollars. The Normal on the poster uses an incorrect model, as it has the Abnormal's face.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.