Overview[1]
(UNLISTED) Spawns an Alien Biome in the run, where you can find Ray Ammo Ores. items: 1x Shovel 1x Ray Rifle 2x Ray Ammo The Alien Class is a special class within Dead Rails.
Stats
- Cost
- Completing Alien Mode
- Items
- 1x Shovel 1x Ray Rifle 2x Ray Ammo
- Ability
- Spawns with 4 Alien Bodyguards (for some reason, this have been displayed as passive abilities instead of normal starting items). (UNLISTED) Spawns an Alien Biome in the run, where you can find Ray Am
Strategy
If the Alien Bodyguards fight while they are welded, they will attack but they have a high chance to die quickly, so make sure you unweld and only then allow them to fight unless the Train is running.
Alien Bodyguards are displayed as hostile, so both melee and ranged weapons can friendly fire, so be careful not to kill them by mistake.
On the Default Train or other Trains with similar build, welding Aliens to the four driver's windows will stop the Zombies, allowing the Aliens to kill the Zombies without being attacked.
If you are raiding a zombie village, have the alien bodyguards welded to the train's window and stand on the roof to stay safe.
Pros & cons
Ray Rifle does decent damage and can easily kill some of the higher health entities.
Alien Bodyguards can act as automatic turrets or distraction, and maybe even emergency fuel.
Spawning with a Ranged Weapon early game provides a great starting advantage.
Ray Rifle have a large magazine and good shooting rate.
Obtaining
• The Alien Bodyguards are said by the game to be passive abilities instead of normal starting items, and so they're not listed in the in-game list of the class's starting items. The same happens to any other class with starting Entities. • The first time you equip the Ray Rifle, it will not display your arms holding it, all you have to do is to drop it and then hold it again. This also happens with Cowboy's Revolver and to other weapons found or bought randomly.






