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Giant Skeleton (Unit)

EnemiesTower Defense Simulator

Overview

The Giant Skeleton is a unit spawned from the Necromancer's Level 1 and 2 gravestones and randomly from dead enemies while the Necromancer's Tome consumable is active. It is a larger version of the Skeleton unit with higher health, though is considerably slower. It only deals damage through collision.

Stats

Damage Type
Collision
Enemy Type
unit
Flying
No
Health
1,200
Hidden
Yes
Lead
Yes
Source
Necromancer, Necromancer's Tome
Top speed
3.5

Appearance

The Giant Skeleton is made entirely of white parts that resemble a skeletal humanoid. It does not have a full torso, but instead has the bone cage for it. Its head is slightly smaller than normal and has two large black eyeholes.

Strategy

The Giant Skeleton's high health allows it to handle higher health enemies, like the Molten or Necromancer, quite well. It is also quite effective against hordes of enemies with lower health, like the Shadow or Heavy. The Giant Skeleton can deal full collision damage to enemies with defense, like the Heavy or Abnormal Boss. The Giant Skeleton will struggle against most enemies with abilities that damage units, as most of them deal more damage than it has health. For example, if the Fallen King uses its Stomp attack, and a Giant Skeleton is caught in the attack, it will lose most of its health.

Trivia

The Giant Skeleton is based on the Giant Skeleton enemy from the Lunar Overture Event.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.