Skip to content

Hallow Guard (Unit)

EnemiesTower Defense Simulator

Overview

The Hallow Guard is a unit spawned from Necromancer's gravestones and randomly from dead enemies while the Necromancer's Tome consumable is active. It can spawn from Level 2 and 3 gravestones. It is an upgraded version of the Giant Skeleton unit, having higher health than it. It only deals damage through collision.

Stats

Damage Type
Collision
Enemy Type
unit
Flying
No
Health
2,000
Hidden
No
Lead
Yes
Source
Necromancer, Necromancer's Tome
Top speed
3.5

Appearance

The Hallow Guard is made entirely of white parts that resemble a skeletal humanoid. It does not have a full torso, but instead has the bone cage for it. Its head is slightly smaller than most other enemies and has two large flaming blue eyeholes. It wears a brown belt, grey shoulder-pads, crown and a chestplate, which as a black skull with neon blue eyes on it.

Strategy

The Hallow Guard's high health allows it to handle hordes of weaker enemies easily, like the Molten, Fallen or Shock. It can also deal a significant amount of damage to higher health enemies, like the Giant Boss or Slow Boss. The Hallow Guard can deal full collision damage to enemies with defense, like the Giant Boss or Warden. The Hallow Guard's high health allows it to survive most enemy abilities that damage units, like the Fallen King's Sword Swing ability. However, since its only source of damage is collision, their abilities still reduce the amount of damage it can deal.

Trivia

The Hallow Guard is the Lunar Overture enemy from the Lunar Overture Event.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

More enemies

Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.