Overview
Foggy Forest was the event map for the second night of the Solar Eclipse Event. Like other event maps, it had a specialized wave structure with special enemies. Players started with ( if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you were awarded with, and. Losing on wave 12 awarded instead. This map used the Swamp Monster as its narrator, instead of the Commander.
Stats
- Developer
- Your_Adversary
- Difficulty
- Normal
- Length
- Medium
- Level Requirement
- None
- Mode
- Event
- Starting Cash
- 900
- Waves
- 12
Description
Foggy Forest was the event map for the second night of the Solar Eclipse Event. Like other event maps, it had a specialized wave structure with special enemies. Players started with 900 (1,000 if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you were awarded with 150 Coins, and. Losing on wave 12 awarded instead. This map used the Swamp Monster as its narrator, instead of the Commander.
Design & Path
Foggy Forest was a large forest. Three large mushrooms, one red, one blue, and one grey, could be seen on the map and used as cliff spots. Multiple trees and smaller fungi could also be seen scattered along the map. The path started and ended at two caves, the path took a turn right and went straight. It then took the smaller circle on the left and then the bigger circle on the right. After that, it went straight and then took a left turn to the exit.
Story
After defeating the Jaxe, the T.D.S. Organization continues their journey to the Totality Tower. They are, however, stopped by the Swamp Monster and its army. The T.D.S. Organization fights them off and eventually defeats the Swamp Monster.
Rewards
The game calculated how much Coins Coins and you received based on how many waves you survived and if you won a match. During periods of 50% more (08:00 UTC Friday – 08:00 UTC Sunday), any earned was multiplied by 1.5x. The VIP gamepass also multiplied any earned by 1.25x. Any rewards that ended in a decimal point was rounded down, no matter the first figure of the leading decimal. Rewards were calculated as
Wave Structure
Formula for calculating wave bonus on each wave was: (220 + (75 × Waves Completed)) ÷ Players The waves in Foggy Forest could not be skipped. They followed these timings: Bolded names indicates an enemy type's debut. ---- Wave Structure
Strategy
There is a visual bug where the Accelerator seems to not target the Swamp Monster, the major boss of the map. This has no impact on the performance of the Accelerator and it will still deal damage to it, so it is a viable option. Due to its expensive price, it is recommended to place it later on. Wave 5 can cripple or defeat players due to the spawned Ghosts. Multiple Level 3 Scouts or Crook Bosses are a good counter to this. For later waves, they should be upgraded to Level 4. Since the path goes through the middle of the path twice, it is recommended to place your towers near it. The Ace Pilot and Pursuit can be useful in this map, as the path goes in circles. You can place down cliff towers such as the Ranger on the giant fungi near the path. The Mortar can help clear out early waves, however it will struggle against the Ghosts due to them being a hidden enemy with Splash Damage immunity.
Update History
6 December 2021 - v1.0.0b Foggy Forest added. 26 January 2022 v1.0.1 Foggy Forest removed.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026




