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Huevous Hunt

MapsTower Defense Simulator

Overview

Huevous Hunt was the event map for The Hunt Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match and the difficulty chosen. Uniquely, to play with other players, a party needed to be created. Upon triumphing, players were rewarded with the After The Hunt in easy mode while the was in stock, while in hard mode it gives the Warden skin.

Stats

Developer
M0XTz
Difficulty
Event
Length
Long
Level Requirement
None
Mode
Event
Waves
10 (Beginner), 15 (Hard)
Starting Cash
Beginner: 2,000 Hard: 2,500 (Solo); 2,250 (Duo); 2,000 (Trio); 1,500 (Quad)

Description

Huevous Hunt was the event map for The Hunt Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match and the difficulty chosen. Uniquely, to play with other players, a party needed to be created. Upon triumphing, players were rewarded with the After The Hunt in easy mode while the was in stock, while in hard mode it gives the Korblox Warden skin. This map had the Mutation modifier, which increased enemy health by 10% every wave after they have debuted. As the Mutation modifier was not applied at the beginning but instead when the first wave started, it did not boost the rewards. The health was also set to 100 on both Beginner and Hard, despite there being no HP Locked modifier. You only got cash from them if they were killed in this map, or in some cases, damaged by a specific amount of health. Additionally, the amount gotten was a set amount of cash, which was not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy was killed or damaged enough. With each additional player, this decreased by 25%, which meant that in a quad, you only got 25% of the cash. This amount is distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo, 16.7% in trio and 18.75% in quad. If it was a decimal, it was rounded up.

Design & Path

Huevous Hunt took place on a desert surrounded by a few grassy areas and mountains, separated by a giant river. Multiple cactuses and trees were scattered across the map. On the map there were multiple black roads with yellow lines and grey sidewalk. There were two bridges on this map, one large red bridge connecting two hills and a smaller brown bridge. There was a yellow house with a red roof and blue floor on this map. There was also a white lighthouse with black stripes. As the waves progressed, the map slowly became corrupted by the Korblox forces, starting from the portal. The corruption was destroyed upon triumphing, though the map got fully corrupted upon loss. The ground turned purple and black. Trees and cactuses turned into translucent blue dead trees. A few objects started floating in the air. Additionally, the skybox also gets corrupted with waves.

Story

T.D.S. Organization dispatches agents lead by the Commander to investigate a new threat that has emerged in Huevous Hunt. This turns out to be the Korblox Empire, which has began their invasion on the place, slowly corrupting it. The battle ends with the Korblox Deathwalker being defeated, stopping the Korblox Empire for the time being.

Rewards

The game calculated how many Coins Coins and you receive based on how many waves you survived and if you won a match. During periods of 100% more (Friday – Sunday), any earned was multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplied any earned by 1.25x through the VIP Boost modifier. Any rewards that ended in a decimal point were rounded down, no matter the first figure of the leading decimal. Rewards were calculated as: There were also a few badges which could be obtained when playing this map, which may have had additional rewards alongside the badge. These were

Wave Structure

The formula for calculating wave bonus on each wave in easy was: 450 + Waves Completed × 1,350 In hard mode, it was instead calculated as: (675 - ((Players - 1); 75)) + Waves Completed × (1,125 - ((Players - 1); 125)) There is no wave clear bonus on this map. The waves in Huevous Hunt could not be skipped. They followed these timings: Bolded names indicates an enemy type's debut. ---- Beginner ---- Hard

Strategy

In beginner, the match starts with a preset loadout, with the towers being the Minigunner, Soldier, Trapper, Pyromancer and Warden. Additionally, these towers use their default skin and the golden perk cannot be applied. Early on, the Soldier and Pyromancer can be quite effective at clearing out hordes of weaker enemies. At later waves, multiple enemies gain burn immunity, though the Pyromancer can still fare well against them. Other towers like the Minigunner or Soldier can still be useful at helping the Pyromancer clear out these enemies. Due to its high DPS, the Minigunner is the best choice for later waves. The Warden can be useful at stunning enemies, though it is not necessary. On later waves, some enemies spawn with the stun immunity, making the Warden only slow them down instead of stunning them. Early on, towers like the Pyromancer or Shotgunner can be quite effective at clearing out hordes of enemies. Do note that later on, multiple enemies gain burn immunity on specific waves while the Korblox Undead always have it. It is recommended to bring other towers alongside the Pyromancer, such as the Soldier, Ace Pilot or Shotgunner. Towers like the Minigunner, Pursuit or Accelerator can be quite effective later on at clearing out the hordes of enemies. Towers with both hidden detection and lead detection, like the Minigunner or Accelerator can be especially useful due to the high amounts of these enemies that appear. The Commander and DJ Booth can be quite useful at boosting the firerate and range of towers respectively.

Update History

15 March 2024 - v1.16.0 Huevous Hunt added. Commander's first dialogue animation on Wave 4 in Beginner does not play. 30 March 2024 - v1.17.0a Huevous Hunt removed.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.