Overview
*20 (excluding poison tick damage) *20 *30 (from Scorpion Nest) *Morsel (0-1) *Scorpion Shell (0-1) *Steak x2 *Morsel x2
Behavior
A scorpion will wander aimlessly until a player gets within its detection radius or deals damage. Once aggravated, it will run at the player and attack them when in range. It will stop when all players have left its detection radius or if it is too close to a lit Campfire. If the scorpion is not targeting a player and is far enough away from its original spawn, it will teleport back to it. Like the Frogs, scorpions have a chance to deal extra poison damage when attacking.
Trivia
• Scorpions has the lowest drop rate out of most of the entities. • Scorpions are one of the entities that spawn by a requirement usually. • Scorpions used to not drop any pelts at all until the Part 2 of the Volcano Biome Update. • Scorpions are the second entity to give a negative effect on the player, first being the Frogs. • Scorpions are the second entity to have a spawning point, first being the Bunny. • Like the Polar Bears and the Bunnies, Scorpions have their own unique structure called the "Scorpion Pit." Containting 7 Scorpion.
How to get it
Encountered in the forest. Hostile
Stats
- Hp
- 50
- Damage
- *20 (excluding poison tick damage)
- Threat
- Hostile
- Behavior
- Hostile
- By Biomes
- Volcanic Biome
- Walkspeed
- *20 *30 (from Scorpion Nest)
- Tamingcost
- *Steak x2 *Morsel x2
- By Locations
- Scorpion Nest
Details
- Drops
- *Morsel (0-1) *Scorpion Shell (0-1)





