Overview
Flashlights are light sources that are able to stun The Deer, The Owl and The Ram but have a set amount of battery that can be recharged at the Campfire or near fireflies.
Appearance
Old Flashlight It looks worn out and is also small in size and long in length. It has a small lens that emits a yellow light. • Pelt Trader (third trade)|To see in the night. • Stun the The Deer, The Owl and The Ram|usage=Same as the Old Flashlight, however the Strong Flashlight stuns the Deer and Owl way longer and shines way longer and brighter, along with having more battery.
Appearance
Strong Flashlight that emits a very large yellow light from its lens. It is also very tiny in size.
Trivia
• Unlike the Axes, Sacks or Fishing Rods, Flashlights only have 1 upgraded version (The Strong Flashlight), whereas all the other aforementioned items have 2 upgraded versions (the good version and the Strong version). There is no "Good Flashlight" in the game. • If a flashlight is shone on the Owl, even if you're standing completely still and not triggering the owl meter, the Owl’s meter will go up. • An old Flashlight can only be 50% full at max charge, but a Strong Flashlight can be 100% full at max charge.
How to get it
Scavenge it from the forest, loot cultist camps, or craft it at camp.
Stats
- Type
- Items
- Source
- *Chests *Pelt Trader (first trade)
Details
- Usage
- *To see in the night. *Stun the The Deer and The Owl


