Overview
The Fallen Swordmaster was a major boss that only appeared as the third boss in Hardcore mode. Currently, it can only be spawned in Sandbox mode if the player has the Sandbox Plus+ gamepass. It was based on the Swordmaster from the SFOTH Event. This version, however, has over three times the base health of the Swordmaster.
Stats
- Enemy Type
- boss
- First Wave
- 47
- Flying
- No
- Health
- 150,000
- Hidden
- No
- Lead
- No
- Top speed
- Slow (1.5)
Description
The Fallen Swordmaster was a major boss that only appeared as the third boss in Hardcore mode. Currently, it can only be spawned in Sandbox mode if the player has the Sandbox Plus+ gamepass. It was based on the Swordmaster from the SFOTH Event. This version, however, has over three times the base health of the Swordmaster. As with most major bosses, the Fallen Swordmaster has an extremely high amount of health. While the Fallen Swordmaster walks quite slowly, after it uses its Refusing Will move (a variant of Rage Mode that activates at half health), it will speed up in movement, making it very dangerous. While it cannot spawn any enemies of its own, its abilities can stun lots of towers in a short period of time.
Appearance
The Fallen Swordmaster has reflective black skin and glowing purple eyes. It has a dark red crown that is slightly tilted, a purple undershirt, and dark purple tattered pants and jacket. It wields two Darkheart swords that are held upside down. Being a major boss, it is significantly larger than the average enemy.
Strategy
Towers that deal high DPS, like the Golden Minigunner, Pursuit, Turret, Engineer and Accelerator can be useful to take down the Fallen Swordmaster quickly. The Ranger can also be used, due to its high DPS and Stun Immunity. Cheap towers can provide a distraction for the Fallen Swordmaster's Dagger Throw. This can be particularly useful as the Fallen Swordmaster stops moving to throw its swords. However, do beware that the attack stuns towers around the target, meaning that poor placement can stun lots of towers at once. If possible, try to spread out your towers. In addition, after the Fallen Swordmaster's Refusing Will ability is activated, the Fallen Swordmaster can throw 4-5 swords at towers, instead of 3. However, this wastes a tower slot in the late game which can be used to deal more damage. Units can be quite useful against the Fallen Swordmaster, as it has no attack that destroys units before they collide. This makes the Engineer's sentries very useful against the Fallen Swordmaster. However, once the Fallen Swordmaster activates its Refusing Will ability, all units will phase through it, given that it temporarily gains Full Immunity. The Commander's Call to Arms ability is recommended against the Fallen Swordmaster. You can time the ability to avoid the Fallen Swordmaster from performing its Refusing Will move. If it has recently performed an ability, and you can kill the Fallen Swordmaster quickly from when it reaches 75,000 health, this move will not be performed.
Patch history
The Fallen Swordmaster is the resurrected version of the original Swordmaster, as stated by a tweet. It also suggests that other Pre-MEGA enemies were meant to be brought back, however only the Fallen Swordmaster and Lava were brought back into the game. The Fallen Swordmaster could be spawned before the Overhaul Update through commands. Weirdly, the health of the Fallen Swordmaster was increased in MEGA Servers, despite it not being able to spawn in a MEGA Server without admin commands. The Fallen Swordmaster can be seen as a chess piece in the Chess Board map, representing the Queen chess piece.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026






