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Mark II

EnemiesTower Defense Simulator

Overview

Mark II is the second vehicle that spawns from the Mecha Base. It spawns when the Mecha Base is at Level 2. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark II has a spawnrate of 30 seconds.

Stats

Enemy Type
unit
Flying
No
Health
1,000
Hidden
Yes
Lead
Yes (Collision & Splash only)
Source
Mecha Base
Spawnrate
30s
Top speed
2
Damage Type
Single, Splash (Rockets), Collision

Description

Mark II is the second vehicle that spawns from the Mecha Base. It spawns when the Mecha Base is at Level 2. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark II has a spawnrate of 30 seconds. Mark II can attack enemies with its turret and rocket launcher.

Appearance

Mark II is a tall light blue mechanized walker. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its launcher and bullets from its turret. A windscreen protects the operator. The operator itself has tan skin, its torso and legs were black, and it wears white goggles.

Strategy

Mark II can easily wipe out hordes of enemies due to its high DPS and rocket launcher. On maps with multiple paths, only one Mark II will spawn per Level 2 Mecha Base. It will go down a random path. Mark II can deal full collision damage to enemies with defense, like the Giant Boss. However, Mark II's ranged damage is still affected by enemies with defense. As with other units, the firerate and range of Mark II cannot be boosted by the Commander or DJ Booth, respectively. Mark II will struggle against some enemies with abilities that damage units. For example, if the Brute uses its Smash attack, and a Mark II is caught in the attack, it is instantly destroyed, as the Stomp deals 1,000 damage. The Mark II can be effective against hidden enemies, because of its high DPS and hidden detection. The Mark II cannot detect or collide with flying enemies. Additionally, it cannot collide with ghost enemies.

Patch history

Mark II replaced the Armored XR600, which existed before Hardcore Testing BETA. Mark II was made exclusive in Overhaul Update as it is only used to test units in Hardcore Testing BETA. The goggles worn by the operator inside Mark II are a re-textured version of the accessory from the Roblox catalog. The Mark II was sent out on the path by the devs during the admin abuse part of the Halloween 2025 Live Events.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.