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Mecha Base

TowersTower Defense Simulator

Overview

The Mecha Base is currently a tower exclusive to anyone who is an administrator or higher in the Tower Defense Simulator Discord server, though on rare occasions it has been given to other people. It is planned to become an evolved version of the Military Base in the fourth quarter of 2026. It spawns futuristic units which can attack enemies as it moves. Each vehicle spawns at the end of the path, with regular intervals between each spawn.

Stats

Base Cost
6,000
Base Damage
10
Damage Type
Single, Collision, Splash
Fire Rate
0.2
Flying Detection
Level 5
Hidden Detection
Level 0+
Immune
Debuff
Placement
Ground
Placement Limit
3
Range
30 (Unit), 3 (Tower)
Role
Defense
Selling Price
2,000
Unlock Cost
Exclusive
Lead Detection
Level 0+ (Collision & Splash Damage only)

Description

The Mecha Base is currently a tower exclusive to anyone who is an administrator or higher in the Tower Defense Simulator Discord server, though on rare occasions it has been given to other people. It is planned to become an evolved version of the Military Base in the fourth quarter of 2026. It spawns futuristic units which can attack enemies as it moves. Each vehicle spawns at the end of the path, with regular intervals between each spawn. It heads towards the start of the path until it is destroyed. If it reaches the start of the map, it will naturally be destroyed. The Mecha Base spawns several mechanized walkers called Marks that upgrade in stats depending on the level of the Mecha Base. The units can shoot bullets from afar, and upgraded variations can also shoot missiles which deal splash damage. The Mecha Base has a placement limit of 3 per player.

Statistics

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Strategy

The Mecha Base is extremely useful for large maps, like Tropical Isles and Polluted Wasteland II, due to its units having long range. It is not as effective on shorter maps like Dead Ahead, but still remains highly impactful due to its high ram damage and relatively low spawnrate. In maps with multiple paths, only one unit spawns as opposed to two. This unit will go down a random path. The Mecha Base can be an effective counter against enemies with defense, such as the Warden or Fallen Guardian, as they deal full damage when colliding with enemies. The missiles can also deal full damage to defense enemies. The gun is still affected by defense. The Mecha Base is particularly powerful against fast and tanky enemies, such as the Bloated and Nimble Fallen Tank you would see in Hidden Wave. This is even more effective when considering Mecha Base's slow movement speed on a longer map. The Mecha Base is useful against bosses, as it cannot be stunned or have debuffs applied to it. However, some enemies can deal damage to units with their attacks. For example, the Fallen King deals 150 damage to units with its Sword Swing ability. This generally should not be a problem, due to the Mecha Base's units high health at later levels. At max level, mecha base has enough HP to survive two of Void Reaver's attacks, which used to destroy any unit tower. It is best advised to place the tower away from the main path as it has no use close to it. DJ Booth and the Commander cannot increase range or decrease firerate of the any of the units, respectively.

Update History

For previous cosmetic variations, see the gallery page.

Patch history

During Hardcore Testing BETA, the Mecha Base was obtainable through the Hardcore Lobby at the cost of 3,500 Gem. However, when the Overhaul Update released, it was no longer obtainable and became exclusive again. The Mecha Base was only added to the game as a public tower to test units in the Overhaul Update. This also makes it the first exclusive tower to be publicly used. The Mecha Base was originally based on the Zed from Tower Battles. However, after Hardcore testing, the Mecha Base significantly deviated from it design wise. There was a bug where the Mecha Base did not spawn Mark Vs at Level 5, instead spawning Mark IVs. Additionally, the Mark IV and Mark V were both mislabeled as Mark III. All of these bugs were fixed in the Entity System Update. The Mecha Base used to use Medic upgrade icons, instead of using its own unique ones. Before the Overhaul Update, it used Military Base icons. It is likely the Mecha Base used the Medic upgrade icons as it was the next tower alphabetically. The upgrade prices are also the same as Medic upgrade prices, with the exception of base cost. In addition, the Mecha Bases upgrade stats during Hardcore Testing BETA were labelled as "REMIND TO REMAKE STATS", hinting that the tower was not fully complete. The Medic also had stats labelled as "REMIND TO REMAKE STATS" during Hardcore Testing BETA, though the Medic's stats were never remade. The Mark IV and Mark V had the highest range of any unit or tower in the game, totaling at 100. The icon for the Mecha Base was outdated, as it still showed an XR unit instead of a Mark unit.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.