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Mark III

EnemiesTower Defense Simulator

Overview

Mark III is the third vehicle that spawns from the Mecha Base. It spawns when the Mecha Base is at Level 3. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark III has a spawnrate of 30 seconds.

Stats

Enemy Type
unit
Flying
No
Health
1,500
Hidden
Yes
Lead
Yes (Collision & Splash only)
Source
Mecha Base
Spawnrate
30s
Top speed
2
Damage Type
Single, Splash (Rockets), Collision

Description

Mark III is the third vehicle that spawns from the Mecha Base. It spawns when the Mecha Base is at Level 3. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark III has a spawnrate of 30 seconds. Mark III can attack enemies with its turret and rocket launcher.

Appearance

Mark III is a tall light blue mechanized walker. It has neon blue parts to symbolise futurism. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its launcher and bullets from its dual turrets. Bullets are belt-fed into the turrets. A windscreen protects the operator. The operator itself has tan skin, its torso and legs are black, and it wore white goggles.

Strategy

Mark III can easily wipe out hordes of enemies due to its high DPS and rocket launcher. On maps with multiple paths, only one Mark III will spawn per Level 3 Mecha Base. It will go down a random path. Mark III can deal full collision damage to enemies with defense, like the Giant Boss. However, Mark III's ranged damage is still affected by enemies with defense. As with other units, the firerate and range of Mark III cannot be boosted by the Commander or DJ Booth, respectively. Mark III can cope well against enemies that deal damage to units with their abilities due to its high health. However, Mark III is completely destroyed if the Void Reaver performs its Void Stomp attack. The Mark III can be very effective against hidden enemies, as it has hidden detection and high DPS. However, the Mark III cannot detect flying enemies. It also cannot collide with ghost enemies.

Patch history

Mark III replaced the XR700, which existed before Hardcore Testing BETA. Mark III was made exclusive in Overhaul Update as it is only used to test units in Hardcore Testing BETA. The goggles worn by the operator inside Mark III are a re-textured version of the accessory from the Roblox catalog.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.