Overview
Mark IV is the fourth vehicle that spawned from the Mecha Base. It spawns when the Mecha Base is at Level 4. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark IV has a spawnrate of 30 seconds.
Stats
- Enemy Type
- unit
- Flying
- No
- Health
- 2,500
- Hidden
- Yes
- Lead
- Yes (Collision & Splash only)
- Source
- Mecha Base
- Spawnrate
- 30s
- Top speed
- 2
- Damage Type
- Single, Splash (Rockets), Collision
Description
Mark IV is the fourth vehicle that spawned from the Mecha Base. It spawns when the Mecha Base is at Level 4. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark IV has a spawnrate of 30 seconds. Mark IV can attack enemies with its turret and rocket launcher.
Appearance
Mark IV is a tall light blue mechanized walker. It has neon blue parts to symbolize futurism. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its quad launcher and bullets from its dual turrets. Bullets are belt-fed into the turrets. A windscreen protects the operator. The operator itself has tan skin, its torso and legs are black, and it wears white goggles.
Strategy
Mark IV can easily wipe out hordes of enemies due to its high DPS and rocket launcher. Due to its long range, it can easily attack enemies from a long distance. On maps with multiple plaths, only one Mark IV will spawn per Level 4 Mecha Base. It will go down a random path. Mark IV can deal full collision damage to enemies with defense, like the Giant Boss. However, Mark IV's ranged damage is still affected by enemies with defense. As with other units, the firerate and range of Mark IV cannot be boosted by the Commander or DJ Booth, respectively. Mark IV can cope well against enemies that deal damage to units with their abilities due to its high health. However, Mark IV is completely destroyed if the Void Reaver performs its Void Stomp attack. The Mark IV can be very effective against hidden enemies, because of its high DPS and hidden detection. However, it cannot detect flying enemies. It also cannot collide with ghost enemies.
Patch history
Mark IV replaced the XR900, which existed before Hardcore Testing BETA. Mark IV was made exclusive in Overhaul Update as it is only used to test units in Hardcore Testing BETA. The goggles worn by the operator inside Mark IV are a re-textured version of the accessory from the Roblox catalog. Mark IV, alongside Mark V, used to have the highest range in the game, totalling at 100. Mark IV is mislabelled as Mark III.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026






