| # | Game | Players | 24h | 7d | Rating | Visits | Score | Trend |
|---|---|---|---|---|---|---|---|---|
| 01 | 26.1K | +31.6% | +79.4% | 67 | ||||
| 02 | 3.5K | +32.7% | +52.8% | 59 | ||||
| 03 | 3.6K | +16.5% | +103.8% | 62 | ||||
| 04 | 30.4K | +9.7% | +12.5% | 69 | ||||
| 05 | 4K | +9.7% | +85.5% | 63 | ||||
| 06 | 1.7K | +10.4% | +10.5% | 49 | ||||
| 07 | 11.1K | +7.1% | +21.6% | 67 | ||||
| 08 | 4.1K | +7.8% | +25.7% | 62 | ||||
| 09 | 6.2K | +8.1% | +5.7% | 58 | ||||
| 10 | 3.8K | +6.0% | +43.9% | 59 | ||||
| 11 | 5.8K | +5.6% | +44.7% | 65 | ||||
| 12 | 3.5K | +4.7% | +9.4% | 54 | ||||
| 13 | 5.1K | +3.4% | +9.5% | 58 | ||||
| 14 | 58.5K | +3.8% | +2.6% | 68 | ||||
| 15 | 6K | +2.5% | +6.6% | 59 | ||||
| 16 | 2.2K | +3.6% | +2.8% | 51 | ||||
| 17 | 1.6K | +2.9% | +8.5% | 53 | ||||
| 18 | 5.5K | +2.4% | +52.9% | 60 | ||||
| 19 | 2.1K | +2.7% | +4.5% | 48 | ||||
| 20 | 7.7K | +2.2% | +31.8% | 66 | ||||
| 21 | 3.9K | +2.4% | +12.7% | 54 | ||||
| 22 | 5.2K | +2.1% | +84.3% | 62 | ||||
| 23 | 2K | +2.3% | +13.1% | 51 | ||||
| 24 | 33.4K | +1.3% | +12.9% | 71 | ||||
| 25 | 22.5K | +1.7% | +1.3% | 67 | ||||
| 26 | 4.5K | +1.5% | +33.9% | 64 | ||||
| 27 | 3.3K | +1.4% | +28.0% | 61 | ||||
| 28 | 15.6K | +1.0% | +11.1% | 66 | ||||
| 29 | 3.3K | +1.2% | +3.8% | 56 | ||||
| 30 | 11K | +1.0% | +18.0% | 67 | ||||
| 31 | 2.1K | +0.5% | +7.8% | 54 | ||||
| 32 | 4.5K | +0.3% | +3.4% | 58 | ||||
| 33 | 4.6K | +0.3% | +6.7% | 60 | ||||
| 34 | 4.4K | +0.2% | +20.5% | 58 | ||||
| 35 | 3.6K | +0.1% | +9.9% | 52 |
Methodology
A game only "breaks out" when BOTH its 24-hour and 7-day player change are positive; the score is the smaller of the two (the growth it has actually held onto), scaled by a log-popularity factor. Games under 1,000 concurrent players are excluded. Needs about a week of history to populate.
Movement boards only include qualified movers: a game needs a real baseline audience, a dense-enough sample window, at least two days of recorded history and a fresh snapshot. A game whose player count has collapsed below 5% of its weekly average is reported by its live state — "Investigating" on a single reading, "Likely outage" once 2 consecutive readings agree — rather than ranked as a faller. Exact thresholds.
