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Bloxism

Breakout Roblox Games

Sustained unusual growth — not one-day spikes.

Live · 20m ago
#GamePlayers24h
01Drag Drive Simulator26.1K+31.6%
02Prior Extinction - Dinosaur Survival!3.5K+32.7%
03Ride Storm3.6K+16.5%
04Grow a Garden30.4K+9.7%
05Finish The Word!4K+9.7%
06Keyboard Wars1.7K+10.4%
07Sniper Arena11.1K+7.1%
08Toilet World Roleplay 24.1K+7.8%
09Build an ASMR Tower6.2K+8.1%
10Drift Tag3.8K+6.0%
11Death Order: Simon Says5.8K+5.6%
12Ultimate Mining Tycoon3.5K+4.7%
13Legends Battlegrounds5.1K+3.4%
14The Strongest Battlegrounds58.5K+3.8%
15TR Legacy6K+2.5%
16Saber Simulator2.2K+3.6%
17Anime Final Quest1.6K+2.9%
18Baddies5.5K+2.4%
19Criminality2.1K+2.7%
20Royale High7.7K+2.2%
21Untitled Fling Game3.9K+2.4%
22Together5.2K+2.1%
23Street Life Remastered2K+2.3%
24Volleyball Legends33.4K+1.3%
25Bee Swarm Simulator22.5K+1.7%
26ENTRENCHED4.5K+1.5%
27Arsenal3.3K+1.4%
28Survive the Apocalypse15.6K+1.0%
29Collect All Pets!3.3K+1.2%
30Sell Lemons11K+1.0%
31Merge Shop2.1K+0.5%
32Prospecting!4.5K+0.3%
33Anime Card Collection4.6K+0.3%
34ABA4.4K+0.2%
35SNIPER DUELS3.6K+0.1%

Methodology

A game only "breaks out" when BOTH its 24-hour and 7-day player change are positive; the score is the smaller of the two (the growth it has actually held onto), scaled by a log-popularity factor. Games under 1,000 concurrent players are excluded. Needs about a week of history to populate.

Movement boards only include qualified movers: a game needs a real baseline audience, a dense-enough sample window, at least two days of recorded history and a fresh snapshot. A game whose player count has collapsed below 5% of its weekly average is reported by its live state — "Investigating" on a single reading, "Likely outage" once 2 consecutive readings agree — rather than ranked as a faller. Exact thresholds.