Breakout Roblox Games
Sustained unusual growth — not one-day spikes.
| # | Game | Players | 24h | 7d | Rating | Visits | Score | Trend |
|---|---|---|---|---|---|---|---|---|
| 01 | 6.5K | +428.6% | +71.1% | 58 | ||||
| 02 | 2.9K | +26.4% | +56.2% | 59 | ||||
| 03 | 127K | +14.1% | +37.7% | 81 | ||||
| 04 | 14K | +14.2% | +85.1% | 65 | ||||
| 05 | 12.5K | +13.8% | +46.9% | 70 | ||||
| 06 | 27.3K | +11.6% | +24.9% | 74 | ||||
| 07 | 2.8K | +13.6% | +88.2% | 62 | ||||
| 08 | 8K | +11.0% | +54.5% | 65 | ||||
| 09 | 20.4K | +8.7% | +42.1% | 66 | ||||
| 10 | 14.3K | +8.0% | +24.2% | 71 | ||||
| 11 | 7.5K | +17.1% | +8.0% | 59 | ||||
| 12 | 6.3K | +7.7% | +36.4% | 63 | ||||
| 13 | 11.7K | +9.2% | +7.2% | 60 | ||||
| 14 | 20.2K | +23.2% | +6.7% | 63 | ||||
| 15 | 23.4K | +6.5% | +198.4% | 71 | ||||
| 16 | 3.7K | +8.0% | +29.9% | 62 | ||||
| 17 | 4.9K | +10.4% | +7.6% | 60 | ||||
| 18 | 9.2K | +9.4% | +7.1% | 58 | ||||
| 19 | 4.9K | +7.4% | +90.0% | 61 | ||||
| 20 | 28.2K | +5.2% | +63.7% | 72 | ||||
| 21 | 60.5K | +4.8% | +34.9% | 79 | ||||
| 22 | 5K | +6.0% | +60.1% | 60 | ||||
| 23 | 4K | +6.0% | +51.9% | 61 | ||||
| 24 | 5.9K | +17.3% | +5.7% | 54 | ||||
| 25 | 2.1K | +6.5% | +29.4% | 59 | ||||
| 26 | 16.5K | +5.1% | +20.6% | 69 | ||||
| 27 | 22.4K | +4.8% | +72.4% | 69 | ||||
| 28 | 2.6K | +5.6% | +30.8% | 60 | ||||
| 29 | 13.7K | +4.5% | +59.9% | 68 | ||||
| 30 | 312.5K | +4.3% | +3.2% | 78 | ||||
| 31 | 2.8K | +5.1% | +7.4% | 54 | ||||
| 32 | 34.5K | +3.8% | +198.2% | 76 | ||||
| 33 | 6.3K | +4.5% | +77.9% | 64 | ||||
| 34 | 11.2K | +4.0% | +19.2% | 65 | ||||
| 35 | 14K | +3.8% | +35.1% | 70 | ||||
| 36 | 16.4K | +3.6% | +39.1% | 70 | ||||
| 37 | 10.1K | +3.7% | +18.9% | 67 | ||||
| 38 | 44.4K | +3.0% | +13.2% | 71 | ||||
| 39 | 29.5K | +3.1% | +4.0% | 69 | ||||
| 40 | 4.5K | +3.7% | +15.7% | 60 | ||||
| 41 | 50K | +2.8% | +29.3% | 66 | ||||
| 42 | 6K | +3.5% | +36.3% | 62 | ||||
| 43 | 11K | +3.2% | +21.3% | 64 | ||||
| 44 | 3.3K | +3.7% | +115.6% | 60 | ||||
| 45 | 13.4K | +3.1% | +40.8% | 61 | ||||
| 46 | 3.5K | +3.5% | +48.8% | 58 | ||||
| 47 | 2.4K | +3.6% | +53.5% | 57 | ||||
| 48 | 7.3K | +3.0% | +9.4% | 61 | ||||
| 49 | 1.9K | +4.2% | +3.5% | 47 | ||||
| 50 | 639.1K | +1.9% | +354.4% | 90 | ||||
| 51 | 10.3K | +2.7% | +98.7% | 67 | ||||
| 52 | 7.6K | +2.6% | +45.4% | 68 | ||||
| 53 | 65.6K | +2.0% | +678.2% | 71 | ||||
| 54 | 1.4K | +13.4% | +3.0% | 48 | ||||
| 55 | 19.2K | +2.2% | +5.6% | 64 | ||||
| 56 | 12.4K | +2.3% | +32.3% | 67 | ||||
| 57 | 4.1K | +2.4% | +12.5% | 56 | ||||
| 58 | 4.8K | +2.6% | +2.2% | 54 | ||||
| 59 | 4.4K | +2.1% | +123.3% | 61 | ||||
| 60 | 5.9K | +2.0% | +9.5% | 60 | ||||
| 61 | 6.3K | +1.8% | +25.5% | 65 | ||||
| 62 | 1.9K | +2.0% | +13.1% | 52 | ||||
| 63 | 2.3K | +1.5% | +41.5% | 53 | ||||
| 64 | 70.8K | +1.0% | +31.0% | 82 | ||||
| 65 | 3.5K | +1.4% | +62.6% | 61 | ||||
| 66 | 13.7K | +1.0% | +485.6% | 59 | ||||
| 67 | 10.4K | +0.9% | +35.4% | 70 | ||||
| 68 | 72.1K | +4.1% | +0.7% | 70 | ||||
| 69 | 21.7K | +0.6% | +229.1% | 68 | ||||
| 70 | 5K | +0.4% | +7.0% | 54 | ||||
| 71 | 9.5K | +0.3% | +20.8% | 62 | ||||
| 72 | 18.3K | +0.3% | +8.1% | 65 | ||||
| 73 | 46.9K | +0.2% | +156.4% | 73 | ||||
| 74 | 5.1K | +0.3% | +76.6% | 62 | ||||
| 75 | 2.8K | +0.3% | +79.6% | 55 | ||||
| 76 | 1.7K | +0.3% | +7.1% | 47 | ||||
| 77 | 6.9K | +0.0% | +17.1% | 60 |
Methodology
A game only "breaks out" when BOTH its 24-hour and 7-day player change are positive; the score is the smaller of the two (the growth it has actually held onto), scaled by a log-popularity factor. Games under 1,000 concurrent players are excluded. Needs about a week of history to populate.
Movement boards only include qualified movers: a game needs a real baseline audience, a dense-enough sample window, at least two days of recorded history and a fresh snapshot. A game whose player count has collapsed below 5% of its weekly average is reported by its live state — "Investigating" on a single reading, "Likely outage" once 2 consecutive readings agree — rather than ranked as a faller. Exact thresholds.
