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Bloxism

Trending Roblox Games

Momentum, not just size — who's heating up.

Live · 5m ago
#GamePlayers24h
01Prior Extinction - Dinosaur Survival!3.6K+33.7%
02Build an ASMR Tower6.7K+19.2%
03Anime Astral Simulator23.2K+15.8%
04ENTRENCHED4.4K+14.9%
05Ride Storm3.6K+14.4%
06Finish The Word!4.1K+12.3%
07Keyboard Wars1.7K+12.2%
08Sniper Arena10.7K+7.1%
09Death Order: Simon Says6.1K+7.1%
10Baddies5.7K+6.8%
11Together5.1K+6.5%
12Attack on Titan Revolution21.4K+5.2%
13Untitled Fling Game3.8K+6.3%
14Car Driving Indonesia3.7K+6.3%
15Royale High8K+5.7%
16Merge a Nuke!16.5K+4.6%
17Arsenal3.3K+5.0%
18Ink Game19.5K+3.8%
19Grave/Digger2.3K+4.7%
20Anime Final Quest1.6K+3.3%
21Drift Tag3.6K+2.5%
22+1 Pickaxe Swing Escape1.5K+2.7%
23Savannah Life4.2K+2.2%
24Ultimate Mining Tycoon3.4K+1.6%
25Collect All Pets!3.3K+1.5%
26Bee Swarm Simulator22.2K+0.8%
27Azure Latch9.7K+0.8%
28Ultimate Battlegrounds2.6K+0.8%
29a dusty trip14.3K+0.6%
30Merge Shop2.1K+0.6%
31Hypershot22.5K+0.4%
32Pull a Lucky Fish7.6K+0.4%
33Prospecting!4.4K+0.4%
34fight in a school1.3K+0.3%
35BUCKSHOT2.7K+0.3%
36Fish It!116.7K+0.0%

Methodology

A weighted trend score drives this board: 24-hour percentage growth scaled by a popularity factor, so a large game gaining 15% outranks a tiny one that merely doubled. Games under 1,000 concurrent players are excluded to prevent noise. Needs at least 24 hours of history to populate.

Movement boards only include qualified movers: a game needs a real baseline audience, a dense-enough sample window, at least two days of recorded history and a fresh snapshot. A game whose player count has collapsed below 5% of its weekly average is reported by its live state — "Investigating" on a single reading, "Likely outage" once 2 consecutive readings agree — rather than ranked as a faller. Exact thresholds.