| # | Game | Players | 24h | 7d | Rating | Visits | Score | Trend |
|---|---|---|---|---|---|---|---|---|
| 01 | 3.6K | +33.7% | +55.2% | 60 | ||||
| 02 | 6.7K | +19.2% | +12.8% | 61 | ||||
| 03 | 23.2K | +15.8% | -0.5% | 66 | ||||
| 04 | 4.4K | +14.9% | +26.1% | 64 | ||||
| 05 | 3.6K | +14.4% | +102.0% | 62 | ||||
| 06 | 4.1K | +12.3% | +88.1% | 63 | ||||
| 07 | 1.7K | +12.2% | +10.5% | 49 | ||||
| 08 | 10.7K | +7.1% | +21.6% | 67 | ||||
| 09 | 6.1K | +7.1% | +52.4% | 65 | ||||
| 10 | 5.7K | +6.8% | +59.6% | 60 | ||||
| 11 | 5.1K | +6.5% | +81.9% | 62 | ||||
| 12 | 21.4K | +5.2% | -2.3% | 64 | ||||
| 13 | 3.8K | +6.3% | +12.7% | 54 | ||||
| 14 | 3.7K | +6.3% | -27.6% | 34 | ||||
| 15 | 8K | +5.7% | +36.2% | 66 | ||||
| 16 | 16.5K | +4.6% | -22.7% | 52 | ||||
| 17 | 3.3K | +5.0% | +28.9% | 61 | ||||
| 18 | 19.5K | +3.8% | -8.9% | 56 | ||||
| 19 | 2.3K | +4.7% | +10.3% | 54 | ||||
| 20 | 1.6K | +3.3% | +8.9% | 53 | ||||
| 21 | 3.6K | +2.5% | +43.9% | 59 | ||||
| 22 | 1.5K | +2.7% | -47.8% | 37 | ||||
| 23 | 4.2K | +2.2% | +4.1% | 55 | ||||
| 24 | 3.4K | +1.6% | +6.3% | 53 | ||||
| 25 | 3.3K | +1.5% | +4.1% | 56 | ||||
| 26 | 22.2K | +0.8% | +0.4% | 66 | ||||
| 27 | 9.7K | +0.8% | +5.1% | 58 | ||||
| 28 | 2.6K | +0.8% | -10.5% | 45 | ||||
| 29 | 14.3K | +0.6% | -3.7% | 57 | ||||
| 30 | 2.1K | +0.6% | +7.9% | 54 | ||||
| 31 | 22.5K | +0.4% | -5.0% | 62 | ||||
| 32 | 7.6K | +0.4% | +29.5% | 68 | ||||
| 33 | 4.4K | +0.4% | +1.6% | 57 | ||||
| 34 | 1.3K | +0.3% | -0.2% | 40 | ||||
| 35 | 2.7K | +0.3% | +8.2% | 54 | ||||
| 36 | 116.7K | +0.0% | +0.6% | 73 |
Methodology
A weighted trend score drives this board: 24-hour percentage growth scaled by a popularity factor, so a large game gaining 15% outranks a tiny one that merely doubled. Games under 1,000 concurrent players are excluded to prevent noise. Needs at least 24 hours of history to populate.
Movement boards only include qualified movers: a game needs a real baseline audience, a dense-enough sample window, at least two days of recorded history and a fresh snapshot. A game whose player count has collapsed below 5% of its weekly average is reported by its live state — "Investigating" on a single reading, "Likely outage" once 2 consecutive readings agree — rather than ranked as a faller. Exact thresholds.
