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Korblox Temple

MapsTower Defense Simulator

Overview

Korblox Temple was the event map for The Hunt: Mega Edition Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match and the difficulty chosen. Triumphing the Easy difficulty of this map gave the Soldier skin, while the Mega difficulty also gave the KorbloxHunter Nametag.

Stats

Developer
M0XTz
Difficulty
Event
Length
Long
Level Requirement
None
Mode
Event
Waves
15 (Easy & Mega), 20 (Impossible)
Starting Cash
Easy/Mega: 1,800 (Solo); 1,700 (Duo); 1,600 (Trio) Impossible: 2,500 (Solo); 2,250 (Duo); 2,000 (Trio)

Description

Korblox Temple was the event map for The Hunt: Mega Edition Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match and the difficulty chosen. Triumphing the Easy difficulty of this map gave the Korblox Soldier skin, while the Mega difficulty also gave the KorbloxHunter Nametag. In Easy difficulty, you only got cash from them if they were killed in this map, or in some cases, damaged by a specific amount of health. Additionally, the amount gotten was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed or damaged enough. With each additional player, this decreaseds by 25%, which meant that in a quad, you only got 25% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo, 16.7% in trio and 18.75% in quad. If it iwas a decimal, it got rounded up or down depending on the decimal value. If it was at least 0.5, it got rounded up. If it was less than 0.5, it got rounded down. For example, the Korblox Deathwalker gave 800 after losing 1% of its health in solo, 600 in duo and 400 in trio between the players that damaged it. Players that did not damage it received 100 in duo and 134 in trio.

Mega Token

In order to unlock the Mega difficulty, the player needed to get the previous 19 Mega Tokens first, with the previous game being Regretevator. In the lobby, players needed to interact with the green terminal on the second floor of the Crates area and enter "Redcliff Falls" (not case sensitive) and then press the "SEND" button below, the interface changed with the phrase "[ The Deathwalker awaits... ]" and a green tick appearing below. After beating the Mega difficulty, the player would be awarded with the Mega Token and the KorbloxHunter Nametag.

Design & Path

Korblox Temple took place inside a corrupted temple controlled by the Korblox. It was mostly blue and black. Multiple ghostly trees and stalagmite were scattered around the temple. Multiple small cliffs could also be found on the map. On one side of the map there was a giant entrance to the temple, which was locked. Lightning struck around the entire map. There was a green path, which slowly got corrupted as the waves go on. It started at a glowing gate and ended at another gate, which lead to the exit from the temple.

Story

This map takes place a year after The Hunt Event. After their defeat in Huevous Hunt, the Korblox Empire returns stronger than before. The T.D.S. Organization sends out multiple agents to deal with the returning threat. During the battle, they find out that the Korblox Empire has started working together with the Fallen Kingdom, which has sent out multiple of their units to help out. The T.D.S. Organization eventually reaches the Korblox Deathwalker, who they defeat, leading to the T.D.S. Organization winning the battle. While this would technically be the third fight, as the second would be The Classic Event, some dialogue in this map does not match what happened in The Classic Event, suggesting that it is not canon or the Korblox there were fake. More specifically, the Commander is shocked to see the Korblox and Fallen working together, when that already happened in Classic Castle. Additionally, the leaders of the Korblox are different, in Korblox Temple that being the Archlord, when 1x1x1x1 was their leader in The Classic Event.

Preset Loadouts

Loadouts could be selected in both Easy and Mega difficulties. Alongside these preset options, players on Easy difficulty could opt to use the player's current loadout as the first choice. However, if one's loadout contained no towers, this option would be unavailable. Mega used to have its own set of loadouts, though they were replaced with Easy difficulty loadouts on the 24th of March 2025.

Rewards

The game calculated how many Coins Coins and you received based on how many waves you survived and if you won a match. During periods of 100% more (Friday – Sunday), any earned was multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplied any earned by 1.25x through the VIP Boost modifier. These two boosts were additive. Regular boosts were multiplicative with other modifiers. Rewards are calculated as: Triumphing Korblox Temple could give out an additional reward. In Easy difficulty, these items were: Common (50%) Grenade (1-2) Flash Bang (1-2) Molotov (1-2) Uncommon (30%) Rare (20%) Low Grade Crate Barricade Supply Drop AirStrike In Mega and Impossible difficulties, these items were: Common (47.39%) (2-4) (2-3) (2-3) Low Grade Crate Barricade (2-4) Supply Drop (2-4) Uncommon (28.44%) Cooldown Flag (2-4) Range Flag (2-4) Damage Flag (2-4) Mid Grade Crate Rare (18.96%) High Grade Crate Napalm Strike (2-3) Blizzard Bomb (2-3) Legendary (4.74%) Nuke Custom (0.47%) Molten Monster Triumphing this map on the Easy difficulty also gave the Korblox skin for the Soldier and a standard token. Triumphing this map on the Mega difficulty also gave the KorbloxHunter Nametag and a Mega Token. There were no additional rewards for the Impossible difficulty. There were also a few badges which could be obtained when playing this map, which may have had additional rewards alongside the badge. These were

Wave Structure

The formula for calculating wave bonus on each wave in Easy and Mega was: 1,500 + (Waves Completed - 1) × 1,000 The formula for calculating wave bonus on each wave in Impossible was: 1,500 + (Waves Completed - 1) × 700 Depending on player count, the wave bonus was reduced using multipliers. These multipliers were: The wave clear bonus appeared when every enemy from that wave was killed. In the Easy and Mega difficulty, it was 35% of the wave bonus in solo, while for duo and trio it was 20%. In the Impossible difficulty, it was 35% of the wave bonus in solo, while for duo and trio it iwas 15%. The waves in Korblox Temple could not be skipped. They followed these timings: Bolded names indicates an enemy type's debut. Easy Wave Structure ---- Mega Wave Structure ---- Impossible Wave Structure

Strategy

Early game towers with hidden detection, like the Archer, Medic, Militant, Brawler or Shotgunner, can be useful at dealing with enemies that appear early on and, in some cases, even being able to deal with all the enemies on their own in some cases. Due to the high amount of cash given here, high cost DPS towers like the Turret, Ranger, Pursuit or Accelerator can be used here, though as the map itself is not particularly difficult on the Easy difficulty, this they are not necessary to beat the map. Towers like the Electroshocker, Mortar, Rocketeer, Trapper or Golden Crook Boss are ideal for the earlier waves. Towers with splash damage capabilities are especially useful, due to the high amounts of enemies that spawn. High DPS towers, like the Ranger, Pursuit, Minigunner or Golden Minigunner, are very useful here. High DPS towers that are immune to stuns, such as the Ranger or Pursuit can be especially useful, as that makes them immune to stuns from the Fallen Honor Guard and Korblox Deathwalker.

Update History

13 March 2025 - v1.57.7 Korblox Temple added. 14 March 2025 - v1.57.8a Impossible difficulty is now available. 22 March 2025 - v1.57.11a Mega difficulty is now available. Mega difficulty can be accessed by people who have not completed the previous Mega Tokens. 22 March 2025 - v1.57.12 Mega difficulty can now only be played if every player in a party has the previous Mega Tokens. 24 March 2025 - v1.57.12a Wave structure changed for Mega difficulty. Wave bonus is now the same as Easy in the Mega difficulty. Starting cash changed. Solo decreased from 3,000 to 1,800. Duo decreased from 2,250 to 1,700. Trio decreased from 2,000 to 1,600. Loadouts updated in the Mega difficulty, now they are identical to Easy, though without the choice of using the current loadout. Mutation removed from Mega difficulty. 24 March 2025 - v1.57.12b Korblox Temple removed.

Trivia

There was a driveable car on this map, which was initially broken down at the beginning.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.