Overview
The Narratorium was the event map for The Final Act Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards received were based on how many waves were survived and if the match was won. This map had two difficulties, Easy and Hard.
Stats
- Developer
- Your_Adversary
- Difficulty
- Event
- Length
- Long
- Level Requirement
- None (Easy), 35 (Hard)
- Mode
- Event
- Waves
- No
Description
The Narratorium was the event map for The Final Act Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards received were based on how many waves were survived and if the match was won. This map had two difficulties, Easy and Hard. Cash is only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. Enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player did all the damage to an enemy, both players would receive 50% of the cash the enemy would normally give in solo. This means that in solo, you received 100% of the cash when an enemy is killed, or it was damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it was a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. Health of enemies in this mode scaled with player count and difficulty. In Easy, the increase was 20% in duo, 40% in trio and 60% in quad. In Hard, the increase was 15% in duo, 30% in trio and 40% in quad. In the Hard difficulty, Skills became disabled. Base health was set to 100. The final boss of this map was the Narrator.
Design & Path
The Narratorium was a giant theater located in a military base. It consisted of three areas. The first and largest was the audience. This contained multiple rows of seats, most of which were taken up. Some of the rows were taken up by cardboard cutouts of an audience, ones next to Lord Exo's throne were taken up by users from the player's friend list while the ones on the side of the stage were taken up by the game developers. The second largest area was the playable area, which contained a recreation of the various stages of the Old World, Paradise and Overworld. In front of this, there was a stage which showcases various cardboard cutouts that change as the waves progress. Every tenth wave, the playable area would change, giving it a different look. This, however, had little actual impact on the gameplay. The stage itself also changed seven times. Four Spotlights were placed on the edges of the stage, which on the final wave are used to stun the Narrator. The path started at the stage and ends at the control panel. There were two paths total in the Easy difficulty and four in Hard.
Preset Loadouts
Each player was allowed to pick from one of three preset loadouts in each difficulty. Alongside these preset options, players could opt to use their current loadout as the first choice. However, if one's loadout contained no towers, this option would be unavailable.
Rewards
The game calculated how many Coins Coins and you received based on how many waves you survived and if you won a match. During periods of 100% more (Friday – Sunday), any earned was multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplied any earned by 1.25x through the VIP Boost modifier. These two boosts were additive. Rewards were calculated as: Triumphing The Narratorium could give out an additional reward, which could be a crate, consumable or ticket. They were meant to be guaranteed, though due to a bug this did not always happen. In Easy, these items were: Common (55%) (2-4) (2-3) (2-3) Low Grade Crate Fruit Cake (2-3) Present Cluster Bomb (2-4) Uncommon (35%) Santa's Air Strike (2-4) Festive Tree (2-3) Rare (10%) High Grade Crate In Hard, these items are: Common (40%) (2-4) (2-3) (2-3) Low Grade Crate Fruit Cake (2-3) Present Cluster Bomb (2-4) Uncommon (30%) Santa's Air Strike (2-4) Mid Grade Crate Rare (20%) Showtime Crate Epic (5%) Nuke Holy Hand Grenade LegendaryConsumable (5%) Molten Monster There were also a few badges and achievements which could be obtained when playing this map. These were
Wave Structure
The Narratorium's wave bonus was: 500 + ([Waves Completed - 1] × 100)^1.225 Depending on player count, the wave bonus was reduced using multipliers. These multipliers were: The wave clear bonus appeared when every enemy from that wave was killed and no damage was dealt to the base health. It was 25% of the wave bonus in solo, while for duo, trio and quad it was 20%. Waves could not be skipped in The Narratorium. The waves in The Narratorium mode followed these timings: Bolded names indicate an enemy type's debut. Easy Wave Structure ---- Hard Wave Structure
Strategy
Towers are best placed around the middle of the map, due to it being the closest to all four paths and near a cliff spot, where if Rangers of level 2 or greater were placed down, surrounding towers could get a range buff at the beginning of each wave. Due to the left most and right most paths being far away from most ideal tower spots, high range DPS towers are recommended here. This includes towers like the Ranger, Turret, Accelerator, Warlock or Pursuit. This is far less of an issue on the Easy difficulty, as the two most problematic paths are not used there. The DJ Booth and Ranger can both be used to boost the range of your towers. However, the range buff from the Ranger is only temporary. On the final wave, the Narrator is capable of dealing damage to the base health, specifically 40% of the base health and all Medic overheal. To prevent the Narrator from dealing any damage, players have to aim all the Spotlights at it. The spotlight can be set in place by clicking or hovering on the spot you want it to aim at. It is possible for one player to aim multiple spotlights at once. In the Easy difficulty, it is possible to completely ignore this mechanic, as you can kill the Narrator quickly enough for the damage to not matter. This is even more true with Skills, as the Narrator's base damage does not account for overheal, meaning that with fully upgraded Skills, the Narrator has to use its ability eight times to end the match instead of the usual three.
Update History
20 December 2025 - v1.83.0a The Narratorium added. Does not give the Christmas 2025 Crate or Showtime Crate on triumphs. Rejoining allows players to swap loadouts from the one picked to another preset or their own loadout. 21 December 2025 - v1.83.2 Triumph rewards in Hard changed: No longer gives the Festive Tree (2-3), replaced with the Mid Grade Crate. No longer gives a High Grade Crate or Blizzard Bomb (2-3) with no replacement. Showtime Crate and Christmas 2025 Crate are now a Rare rarity reward, effectively boosting the chance of getting them from 5% to 20%. Molten Monster rarity changed from Epic to LegendaryConsumable. Christmas 2025 Crate or Showtime Crate are now obtainable on triumphs. 25 December 2025 - v1.83.6 Preset loadouts for Hard difficulty added. 29 December 2025 - v1.83.7 Developer and friend audience no longer appears. 28 January 2026 - v1.84.0 Hard difficulty health scaling changed. Duo heath scaling decreased from 20% to 15%. Trio heath scaling decreased from 40% to 30%. Quad heath scaling decreased from 60% to 40%. 11 February 2026 - v1.85.0 Spotlight Tech can no longer be obtained by triumphing Hard difficulty. Removed the Christmas 2025 Crate from the reward pool. 11 March 2026 - v1.86.0 The Narratorium removed.
Trivia
The Narratorium is the first map in the game since Krampus Frosthold to change stages when reaching a certain point in the match. However, unlike all previous uses of this feature, towers are not sold when the stages are switched. The Narratorium is the only map to include preset loadouts for the Hard difficulty, most likely because of a collaboration between Tower Defense Simulator and Forsaken. Having the badge for beating this map on the Hard difficulty also gives the player the Narrator Noli skin in Forsaken. The Narrator Noli skin in Forsaken can still be earned by beating Hardcore mode. This is also the second collaboration Tower Defense Simulator has had with another game, with the first one being the Tower Defense Simulator x PLS DONATE Event. This map's pathway has a somewhat similar concept to that of Krampus Frosthold, particularly in the beginning of the map; however, the end paths are all close to each other rather than being far apart. This map takes place on either Monday or Friday as the opening cutscene shows the Accelerator preparing to eat a hamburger. In the Null & Void Event, it is revealed by the Narrator in his annoyance, which is then confirmed by the Commander, that the Accelerator likes to eat hamburgers only on Monday and Fridays.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026




