Overview
The Molten Warlord is a major boss that appears on Wave 35 of Molten mode as the final boss. It also appears in The Takeover Event.
Stats
- Cash
- 2,500 every 1% health
- Enemy Type
- boss
- First Wave
- 35 ---- Originally
- Flying
- No
- Health
- 150,000
- Hidden
- No
- Lead
- No
- Top speed
- Very Slow (1.3)
Description
The Molten Warlord is a major boss that appears on Wave 35 of Molten mode as the final boss. It also appears in The Takeover Event. Like most other major bosses, the Molten Warlord moves very slowly, but it possesses a deceptively low amount of health compared to Frost Spirit or Fallen King. However, due to it having an ability that heals it by up to 1 million health but never exceeding its maximum health, its health becomes comparable to the Fallen King without its Defense. The Molten Warlord has six abilities: Its first ability is Eruption Slam, where the Molten Warlord slams its weapon into the ground, creating three shockwaves in a straight line that stun every tower hit for 5.5 seconds and deal 225 damage to any unit caught in them. Its second ability, Hammer Slam, makes it slam its weapon three times, creating three shockwaves around it that stun towers for 4.5 seconds and deal 1,000 damage to units. Its third ability, War Cry, has the Molten Warlord breathe out fire, temporarily gaining Aggro, healing itself by a varying amount above 2,000,000. The health regenerated cannot be higher than its maximum health, meaning it heals the Molten Warlord back to full health. Additionally, the regenerated health is not consistent, as while it should not be lower than 2,000,000, it will often be a different higher value like 2,133,158., Afterwards, it will summon eight enemies, which can be the Molten Mech (15% chance), Molten Golem (35% chance), Elite Boomer (20% chance) and Molten Necromancer (30% chance).
Appearance
The Molten Warlord appears as a glowing orange lava shaped into that of a humanoid figure. Its armor is made out of metal and molten rock, though the molten rocks mainly appear as random rocks scattered around its body, rather than as an actual piece of armor. Its metal armor consists of leggings, which have lava dripping from the footwear, grey gloves, small pieces of metal attached to its arms and a chestplate with a sun-like symbol engraved into it. On its head, it wears a grey skull mask and a small head piece. It has two horns on its head which are impaled with nails. It wields two weapons in its arms, a large grey hammer in its left hand and a large brown pickaxe in its right hand. Upon using the Unchained Pandemonium ability, the Molten Warlord removes its mask, revealing its menacing orange eyes. Molten Warlord has a death animation where it drops both of its weapons and looks at both of its hands, shaking before exploding.
Strategy
Towers such as the Hunter, Ranger, Turret, Crook Boss, Minigunner and Engineer, are recommended against the Molten Warlord for their high damage output. As these are all highly expensive towers, it is recommended to have a DJ Booth set to the Green track. The DJ Booth can give a reduced discount on the Red and Purple tracks at Level 5, which boost Damage and Range respectively. It is effective to chain the Commander's Call to Arms ability to maximize damage output. As the Molten Warlord has lower health than most other bosses, multiple Brawlers and Wardens can kill it fairly quickly. You can use the Medic to shield towers, preventing them from being stunned. This, however, does not make them immune to the Molten Warlord's Fatigue Debuff. Because of its Unchained Pandemonium ability, it becomes a substantially harder enemy to defeat after it uses this ability. This makes using Call to Arms or other tower-buffing items like consumables likely a waste, as they do not impact or remove the Tank or Aggro attributes. However, these are both temporary and so should not make a huge impact. You can have a single cheap tower away from the main defense to bait the Molten Warlord into stunning it instead of the important towers. The Nuke is very useful against it, as if dropped when it is at below 75,000 health, it can instantly get it to 0 health, preventing it from healing back lost health at 35% health. Do note that the Molten Warlord is immune to the Nuke's fallout damage, which somewhat reduces its effectiveness.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026






