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Korblox Deathwalker (The Classic)

EnemiesTower Defense Simulator

Overview

The Korblox Deathwalker was the final boss of the second and third mission of The Classic Event, and the first boss of the fifth mission in the same event. It had a high amount of health though it walked quite slowly. Additionally, as it was a Boss enemy, it had multiple immunities to prevent it from being stunned, frozen, confused, knocked back by any tower or slowed down by the DJ Booth. It was also immune to the slowdown from the Toxic Gunner and the fallout damage from the Nuke.

Stats

Cash
5,000 every 20% health
Enemy Type
boss
First Wave
12
Flying
No
Health
20,000 (Classic Winter)
Hidden
No
Lead
No
Top speed
Very Slow (1.3)

Description

The Korblox Deathwalker was the final boss of the second and third mission of The Classic Event, and the first boss of the fifth mission in the same event. It had a high amount of health though it walked quite slowly. Additionally, as it was a Boss enemy, it had multiple immunities to prevent it from being stunned, frozen, confused, knocked back by any tower or slowed down by the DJ Booth. It was also immune to the slowdown from the Toxic Gunner and the fallout damage from the Nuke. However, no towers except the Freezer with its freeze applied such effects in The Classic Event. The Korblox Deathwalker could not be spawned in Sandbox Mode through normal means. Instead, you had to go to either Classic Winter, Classic Island Chaos or Classic Castle through their Challenge Maps in the challenge tab, then spawn the modern Grave Digger, and the Korblox Deathwalker will appear instead. It could not be affected by the Double Health and Boss modifiers, like all Korblox enemies.

Appearance

The Korblox Deathwalker was a large ghostly figure which only has skeleton arms and parts of legs. Its torso was replaced by a giant flame and it had no head, only blue flaming eyes. It wore a brown hood with a cape that has four black wings attached to it. On its arms it had blue shoulder-pads and armbands with grey accents. It also had a brown belt with blue crystals and a brown cloth attached to the back of it. It wielded a large brown and grey scythe.

Strategy

As this enemy only appears through Sandbox mode, no strategy section is made for its current version. Instead, a strategy section for the one that appeared without Sandbox mode in Classic Castle is listed instead. High DPS towers like the Minigunner or Accelerator are very effective against this. Towers that fully or partially are immune to stuns, like the Pursuit, Ranger or Engineer can be very useful as they cannot get stunned. In Classic Winter, the Militant and Military Base perform quite well against it. The Commander can be quite useful at boosting the firerate of your towers, if it is available. While the Freezer could be used to slow down the Korblox Deathwalker in Classic Winter, this is not necessary.

Update History

23 May 2024 - v1.23.0 Korblox Deathwalker added. 28 May 2024 - v1.23.3 Korblox Deathwalker removed. 16 December 2024 - v1.46.0 Korblox Deathwalker re-added. Korblox Deathwalker is unaffected by the Double Health and Boss modifiers. 12 March 2025 - v1.57.0 Korblox Deathwalker removed. Category:Bosses

Trivia

The Korblox Deathwalker model is taken from a bundle. On the boss health bar icon, the Korblox Deathwalker's eyes did not appear.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.