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Gunslinger

EnemiesTower Defense Simulator

Stats

Cash
10,000 every 1% health
Enemy Type
boss
First Wave
30
Flying
No
Health
600,000
Hidden
No
Lead
No
Top speed
Extremely Slow (0.8)

Description

The Gunslinger is the final boss of Badlands II. Although it moves slowly, it has a large amount of health and many abilities that can stun lots of towers and destroy units, making it one of the most difficult bosses to defeat in the game. Additionally, the Gunslinger is immune to being stunned by the Electroshocker and Warden and it is instead slowed down, frozen by freezing towers like the Freezer, Frost Blaster and Sledger, slowed down by the Toxic Gunner, confused by the Jester, knocked back, damaged by the Nuke's fallout damage and slowed down by the DJ Booth. The Gunslinger has four abilities: Its first, Skull Shot, makes it fire its revolver at multiple towers, creating a shockwave on impact that stuns towers and deals 500 damage to units. Its second ability, Shell Rain, makes it fire its double-barreled shotgun into the air, making multiple shells fall from the sky, which upon hitting the ground create a shockwave that stuns towers and deals 500 damage to units. Its third, Crossbones Crossfire, has its Gatling gun fire haphazardly, stunning many towers and damaging multiple units in the process by 20 damage per bullet. Its fourth, Time's Up, is a rage mode ability where the Gunslinger takes out both of its weapons and screams, decreasing the range of nearby towers by 50% with the Scared Debuff. It also creates a brief sandstorm on the map, though this is not guaranteed to happen. The Gunslinger only spawns on the middle path on Wave 30, ignoring the All Paths modifier.

Appearance

The Gunslinger is a large skeletal humanoid with a waist and lower arms in its rig. It wears brown pants that cover its waist and legs as well as a black shirt that covers its torso and arms. It has a skull for a head, with an angry expression, as well as a dark brown cowboy hat. It has black shoulder-pads, grey and black arm-pads and brown gloves on each arm. It has a dark grey scarf, a black chestplate and two brown bandoliers filled with yellow bullets on its torso. It has a brown wooden coffin on its back, which conceals a mounted black and golden Gatling gun. It also has a steampunk themed black and gold blunderbuss and double barrel shotgun hanging off of the coffin. It has black and grey knee-pads and brown shoes on its legs, as well as a belt on its waist, with yellow bullets stored on it. The Gunslinger has a death animation, where it be lit entirely on fire and fall forward. After the fire disappears, it will appear completely black.

Strategy

High DPS towers, such as the Accelerator, Turret, Engineer, Golden Minigunner and Ranger are recommended to defeat the Gunslinger. The Pursuit can also be useful here, as it is immune to stuns and debuffs, making it unaffected by all of the Gunslinger's abilities. The Ranger is immune to stuns from the Gunslinger's abilities, making it very useful against the Gunslinger. The Turret can be a bit useful here, as it is immune to the Scared Debuff applied by the Gunslinger. Make sure to sell any Farms to maximize the number of towers attacking the Gunslinger. They do not produce any income anymore, count towards your tower limit and can be replaced by a more useful tower. In Badlands II, due to the high number of enemies that spawn, you will have more than enough money by the time the Gunslinger spawns, meaning that you can sell your Farms earlier. The Cowboy and Golden Cowboy can still produce income, so you can keep them if you need more cash for your towers. However, this is generally not necessary, as you will get a lot of cash from damaging enemies and the Gunslinger itself. Because of this, you can also sell your Cowboys or Golden Cowboys at later waves, if you can place down any other high DPS towers. The DJ Booth can be used to partially mitigate the effects of the Gunslinger's Scared Debuff. It can also be useful at increasing your tower's range and decreasing its upgrade costs. You can also try to replace your towers after the Time's Up ability, though this is not necessary. The Medic can be quite useful for shielding your towers from stuns.

Trivia

The Gunslinger's name is the word for men in the American Old West who had gained a reputation for being dangerous with a gun. Upon death, the Gunslinger will burst into flames and collapse. This is likely a reference to how people or animals perish in the desert due to the scorching heat, leading to dehydration and death. Due to the environment, their bones never fully decompose. The Level 5 Badlands skin for the Cowboy and Golden Cowboy is heavily based on this enemy. The scream that can be heard when the Gunslinger performs its Time's Up ability is the same one that can be heard while fighting the Nuclear Monster. Due to a bug, Badlands II matches may sometimes have more than four players, making it a MEGA Server. This will cause the Gunslinger's health to increase by 15,000 for each player.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.